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Hallo
hab vor einigen tagen slebst eine Einheit auf DSlan erstellt
die gefällt mir jetzt aber nicht mehr und ich würde sie gerne löschen
kann mir einer sagen wie das geht
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Öffne htdocs/include/configs/units.php und entferne den Code-Block.
Wenn du nicht weiss, wie das geht, poste den Inhalt der Datei halt hier (in [php]-tags).
LG
Molt
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was ist der code block ?
PHP Code: <?php $cl_units = new units(); #$lang = new aLang("configs_units", $config['lang'], $path); //////////// Zeitfaktor vom Bau der Einehiten ////////////
$cl_units->set_unitfactor("0.665","0.94355");
///////////////////// Alle EINHEITEN /////////////////////
$cl_units->add_unit($lang->grab("configs_units", "spear"),"unit_spear"); $cl_units->set_woodprice("50"); $cl_units->set_stoneprice("30"); $cl_units->set_ironprice("10"); $cl_units->set_bhprice("1"); $cl_units->set_time("1000"); $cl_units->set_att("10","1.045"); $cl_units->set_def("15","1.045"); $cl_units->set_defcav("45","1.045"); $cl_units->set_defarcher("20","1.045"); $cl_units->set_speed("720"); $cl_units->set_booty("25"); $cl_units->set_needed(array()); $cl_units->set_recruit_in("barracks"); $cl_units->set_specials(array()); $cl_units->set_group("foot"); $cl_units->set_col("A"); $cl_units->set_attType("def"); $cl_units->set_description($lang->grab("configs_units", "spear_des"));
$cl_units->add_unit($lang->grab("configs_units", "sword"),"unit_sword"); $cl_units->set_woodprice("30"); $cl_units->set_stoneprice("30"); $cl_units->set_ironprice("70"); $cl_units->set_bhprice("1"); $cl_units->set_time("1500"); $cl_units->set_att("25","1.045"); $cl_units->set_def("50","1.045"); $cl_units->set_defcav("25","1.045"); $cl_units->set_defarcher("40","1.045"); $cl_units->set_speed("900"); $cl_units->set_booty("15"); $cl_units->set_needed(array("smith"=>"1")); $cl_units->set_recruit_in("barracks"); $cl_units->set_specials(array()); $cl_units->set_group("foot"); $cl_units->set_col("A"); $cl_units->set_attType("def"); $cl_units->set_description($lang->grab("configs_units", "sword_des"));
$cl_units->add_unit($lang->grab("configs_units", "axe"),"unit_axe"); $cl_units->set_woodprice("60"); $cl_units->set_stoneprice("30"); $cl_units->set_ironprice("40"); $cl_units->set_bhprice("1"); $cl_units->set_time("1250"); $cl_units->set_att("40","1.0455"); $cl_units->set_def("10","1.045"); $cl_units->set_defcav("5","1.045"); $cl_units->set_defarcher("10","1.045"); $cl_units->set_speed("720"); $cl_units->set_booty("10"); $cl_units->set_needed(array("smith"=>"2")); $cl_units->set_recruit_in("barracks"); $cl_units->set_specials(array()); $cl_units->set_group("foot"); $cl_units->set_col("A"); $cl_units->set_attType("off"); $cl_units->set_description($lang->grab("configs_units", "axe_des"));
$cl_units->add_unit($lang->grab("configs_units", "archer"),"unit_archer"); $cl_units->set_woodprice("100"); $cl_units->set_stoneprice("30"); $cl_units->set_ironprice("60"); $cl_units->set_bhprice("1"); $cl_units->set_time("1250");//??? $cl_units->set_att("15","1.045"); $cl_units->set_def("50","1.045"); $cl_units->set_defcav("40","1.045"); $cl_units->set_defarcher("5","1.045"); $cl_units->set_speed("1080"); $cl_units->set_booty("10"); $cl_units->set_needed(array("barracks"=>5,"smith"=>5)); $cl_units->set_recruit_in("barracks"); $cl_units->set_specials(array()); $cl_units->set_group("foot"); $cl_units->set_col("A"); $cl_units->set_attType("off"); $cl_units->set_description($lang->grab("configs_units", "archer_des"));
$cl_units->add_unit($lang->grab("configs_units", "spy"),"unit_spy"); $cl_units->set_woodprice("50"); $cl_units->set_stoneprice("50"); $cl_units->set_ironprice("20"); $cl_units->set_bhprice("2"); $cl_units->set_time("1250"); $cl_units->set_att("0","1.045"); $cl_units->set_def("2","1.045"); $cl_units->set_defcav("1","1.045"); $cl_units->set_defarcher("2","1.045"); $cl_units->set_speed("360"); $cl_units->set_booty("0"); $cl_units->set_needed(array("stable"=>1)); $cl_units->set_recruit_in("stable"); $cl_units->set_specials(array()); $cl_units->set_group("cav"); $cl_units->set_col("B"); $cl_units->set_attType("spy"); $cl_units->set_description($lang->grab("configs_units", "spy_des"));
$cl_units->add_unit($lang->grab("configs_units", "light"),"unit_light"); $cl_units->set_woodprice("125"); $cl_units->set_stoneprice("100"); $cl_units->set_ironprice("250"); $cl_units->set_bhprice("4"); $cl_units->set_time("2400"); $cl_units->set_att("130","1.045"); $cl_units->set_def("30","1.045"); $cl_units->set_defcav("40","1.045"); $cl_units->set_defarcher("30","1.045"); $cl_units->set_speed("390"); $cl_units->set_booty("80"); $cl_units->set_needed(array("stable"=>3)); $cl_units->set_recruit_in("stable"); $cl_units->set_specials(array()); $cl_units->set_group("cav"); $cl_units->set_col("B"); $cl_units->set_attType("off"); $cl_units->set_description($lang->grab("configs_units", "light_des"));
$cl_units->add_unit($lang->grab("configs_units", "marcher"),"unit_marcher"); $cl_units->set_woodprice("250"); $cl_units->set_stoneprice("100"); $cl_units->set_ironprice("150"); $cl_units->set_bhprice("5"); $cl_units->set_time("1250");//??? $cl_units->set_att("120","1.045"); $cl_units->set_def("40","1.045"); $cl_units->set_defcav("30","1.045"); $cl_units->set_defarcher("50","1.045"); $cl_units->set_speed("600"); $cl_units->set_booty("50"); $cl_units->set_needed(array("stable"=>"5")); $cl_units->set_recruit_in("stable"); $cl_units->set_specials(array()); $cl_units->set_group("cav"); $cl_units->set_col("B"); $cl_units->set_attType("off"); $cl_units->set_description($lang->grab("configs_units", "marcher_des"));
$cl_units->add_unit($lang->grab("configs_units", "heavy"),"unit_heavy"); $cl_units->set_woodprice("200"); $cl_units->set_stoneprice("150"); $cl_units->set_ironprice("600"); $cl_units->set_bhprice("6"); $cl_units->set_time("3600"); $cl_units->set_att("150","1.045"); $cl_units->set_def("200","1.045"); $cl_units->set_defcav("80","1.045"); $cl_units->set_defarcher("180","1.045"); $cl_units->set_speed("450"); $cl_units->set_booty("50"); $cl_units->set_needed(array("stable"=>"10","smith"=>"15")); $cl_units->set_recruit_in("stable"); $cl_units->set_specials(array()); $cl_units->set_group("cav"); $cl_units->set_col("B"); $cl_units->set_attType("def"); $cl_units->set_description($lang->grab("configs_units", "heavy_des"));
$cl_units->add_unit($lang->grab("configs_units", "ram"),"unit_ram"); $cl_units->set_woodprice("300"); $cl_units->set_stoneprice("200"); $cl_units->set_ironprice("200"); $cl_units->set_bhprice("5"); $cl_units->set_time("1250"); $cl_units->set_att("2","1.045"); $cl_units->set_def("20","1.045"); $cl_units->set_defcav("50","1.045"); $cl_units->set_defarcher("20","1.045"); $cl_units->set_speed("1200"); $cl_units->set_booty("0"); $cl_units->set_needed(array("garage"=>"1")); $cl_units->set_recruit_in("garage"); $cl_units->set_specials(array()); $cl_units->set_group("foot"); $cl_units->set_col("C"); $cl_units->set_attType("off"); $cl_units->set_description($lang->grab("configs_units", "ram_des"));
$cl_units->add_unit($lang->grab("configs_units", "catapult"),"unit_catapult"); $cl_units->set_woodprice("320"); $cl_units->set_stoneprice("400"); $cl_units->set_ironprice("100"); $cl_units->set_bhprice("8"); $cl_units->set_time("1250"); $cl_units->set_att("100","1.045"); $cl_units->set_def("100","1.045"); $cl_units->set_defcav("50","1.045"); $cl_units->set_defarcher("100","1.045"); $cl_units->set_speed("1440"); $cl_units->set_booty("0"); $cl_units->set_needed(array("garage"=>"2","smith"=>"12")); $cl_units->set_recruit_in("garage"); $cl_units->set_specials(array()); $cl_units->set_group("foot"); $cl_units->set_col("C"); $cl_units->set_attType("undefined"); $cl_units->set_description($lang->grab("configs_units", "catapult_des"));
$cl_units->add_unit("Paladin","unit_knight"); $cl_units->set_woodprice("20"); $cl_units->set_stoneprice("20"); $cl_units->set_ironprice("40"); $cl_units->set_bhprice("10"); $cl_units->set_time("3600"); $cl_units->set_att("150","1.045"); $cl_units->set_def("250","1.045"); $cl_units->set_defcav("400","1.045"); $cl_units->set_defarcher("150","1.045"); $cl_units->set_speed("400"); $cl_units->set_booty("100"); $cl_units->set_needed(array()); $cl_units->set_recruit_in("statue"); $cl_units->set_specials(array()); $cl_units->set_group("cav"); $cl_units->set_col("D"); $cl_units->set_attType("undefined"); $cl_units->set_description("Der edle Paladin beschützt dein Dorf und deine Verbündeten vor feindlichen Angreifern. Jeder Spieler kann nur einen Paladin haben.");
$cl_units->add_unit($lang->grab("configs_units", "snob"),"unit_snob"); if($config['ag_style'] == 2) { $cl_units->set_woodprice("40000"); $cl_units->set_stoneprice("50000"); $cl_units->set_ironprice("50000"); } else { $cl_units->set_woodprice("28000"); $cl_units->set_stoneprice("30000"); $cl_units->set_ironprice("25000"); } $cl_units->set_bhprice("100"); $cl_units->set_time("12500"); $cl_units->set_att("30","1.045"); $cl_units->set_def("100","1.045"); $cl_units->set_defcav("50","1.045"); $cl_units->set_defarcher("100","1.045"); $cl_units->set_speed("1800"); $cl_units->set_booty("0"); $cl_units->set_needed(array("main"=>20,"smith"=>20,"market"=>10)); $cl_units->set_recruit_in("snob"); $cl_units->set_specials(array("no_investigate")); $cl_units->set_group("foot"); $cl_units->set_col("D"); $cl_units->set_attType("undefined"); $cl_units->set_description($lang->grab("configs_units", "snob_des"));
$cl_units->add_unit("Elitekämfer","unit_ELITE"); $cl_units->set_woodprice("750"); $cl_units->set_stoneprice("750"); $cl_units->set_ironprice("750 "); $cl_units->set_bhprice("1"); $cl_units->set_time("2000"); $cl_units->set_att("200","1.045"); $cl_units->set_def("200","1.045"); $cl_units->set_defcav("200","1.045"); $cl_units->set_defarcher("200","1.045"); $cl_units->set_speed("1000"); $cl_units->set_booty("250"); $cl_units->set_needed(array("main"=>"15","barracks"=>"20","stable"=>"15","smith"=>"10" )); $cl_units->set_recruit_in("barracks"); $cl_units->set_specials(array("")); $cl_units->set_group("foot"); $cl_units->set_col("A"); $cl_units->set_description("");
$cl_units->add_unit("Axtkämpfer","unit_axe"); $cl_units->set_woodprice("60"); $cl_units->set_stoneprice("30"); $cl_units->set_ironprice("40 "); $cl_units->set_bhprice("1"); $cl_units->set_time("1250"); $cl_units->set_att("40","1.045"); $cl_units->set_def("10","1.045"); $cl_units->set_defcav("5","1.045"); $cl_units->set_defarcher("10","1.045"); $cl_units->set_speed("720"); $cl_units->set_booty("10"); $cl_units->set_needed(array("smith"=>"2" )); $cl_units->set_recruit_in("barracks"); $cl_units->set_specials(array("")); $cl_units->set_group("foot"); $cl_units->set_col("A"); $cl_units->set_description("");
?>
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Kommt drauf an welche Einheiten du jetzt wieder loshaben möchtest
Warum hast du eigentlich 2 verschiedene Axtkämpfer?^^
lg Domi
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hab ausversehen auf erstellen geklickt ist eine von den einheiten die ich löschen will
was muss ich jetzt löschen ?
Posts: 100
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Wenn du dir den Code mal anchaust wirst du merken das dieser sich aus mehreren Codeblöcken zusammensetzt. Am Anfang jedes Blockes steht etwa sowas
$cl_units->add_unit($lang->grab("configs_units", "spear"),"unit_spear" );
an dieser Zeile kast du immer sehen um welche Einheit es sich grad handelt (hierbei sind es grad Speerkämpfer)...
Um die Einheiten wieder loszuwerden musst du einfach die ganzen Codeblöcke der Einheiten löschen, welche du nicht mehr haben willst...
Ich hoffe das war verständlich genug
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PHP Code: <?php $cl_units = new units(); #$lang = new aLang("configs_units", $config['lang'], $path); //////////// Zeitfaktor vom Bau der Einehiten ////////////
$cl_units->set_unitfactor("0.665","0.94355");
///////////////////// Alle EINHEITEN /////////////////////
$cl_units->add_unit($lang->grab("configs_units", "spear"),"unit_spear"); $cl_units->set_woodprice("50"); $cl_units->set_stoneprice("30"); $cl_units->set_ironprice("10"); $cl_units->set_bhprice("1"); $cl_units->set_time("1000"); $cl_units->set_att("10","1.045"); $cl_units->set_def("15","1.045"); $cl_units->set_defcav("45","1.045"); $cl_units->set_defarcher("20","1.045"); $cl_units->set_speed("720"); $cl_units->set_booty("25"); $cl_units->set_needed(array()); $cl_units->set_recruit_in("barracks"); $cl_units->set_specials(array()); $cl_units->set_group("foot"); $cl_units->set_col("A"); $cl_units->set_attType("def"); $cl_units->set_description($lang->grab("configs_units", "spear_des"));
$cl_units->add_unit($lang->grab("configs_units", "sword"),"unit_sword"); $cl_units->set_woodprice("30"); $cl_units->set_stoneprice("30"); $cl_units->set_ironprice("70"); $cl_units->set_bhprice("1"); $cl_units->set_time("1500"); $cl_units->set_att("25","1.045"); $cl_units->set_def("50","1.045"); $cl_units->set_defcav("25","1.045"); $cl_units->set_defarcher("40","1.045"); $cl_units->set_speed("900"); $cl_units->set_booty("15"); $cl_units->set_needed(array("smith"=>"1")); $cl_units->set_recruit_in("barracks"); $cl_units->set_specials(array()); $cl_units->set_group("foot"); $cl_units->set_col("A"); $cl_units->set_attType("def"); $cl_units->set_description($lang->grab("configs_units", "sword_des"));
$cl_units->add_unit($lang->grab("configs_units", "axe"),"unit_axe"); $cl_units->set_woodprice("60"); $cl_units->set_stoneprice("30"); $cl_units->set_ironprice("40"); $cl_units->set_bhprice("1"); $cl_units->set_time("1250"); $cl_units->set_att("40","1.0455"); $cl_units->set_def("10","1.045"); $cl_units->set_defcav("5","1.045"); $cl_units->set_defarcher("10","1.045"); $cl_units->set_speed("720"); $cl_units->set_booty("10"); $cl_units->set_needed(array("smith"=>"2")); $cl_units->set_recruit_in("barracks"); $cl_units->set_specials(array()); $cl_units->set_group("foot"); $cl_units->set_col("A"); $cl_units->set_attType("off"); $cl_units->set_description($lang->grab("configs_units", "axe_des"));
$cl_units->add_unit($lang->grab("configs_units", "archer"),"unit_archer"); $cl_units->set_woodprice("100"); $cl_units->set_stoneprice("30"); $cl_units->set_ironprice("60"); $cl_units->set_bhprice("1"); $cl_units->set_time("1250");//??? $cl_units->set_att("15","1.045"); $cl_units->set_def("50","1.045"); $cl_units->set_defcav("40","1.045"); $cl_units->set_defarcher("5","1.045"); $cl_units->set_speed("1080"); $cl_units->set_booty("10"); $cl_units->set_needed(array("barracks"=>5,"smith"=>5)); $cl_units->set_recruit_in("barracks"); $cl_units->set_specials(array()); $cl_units->set_group("foot"); $cl_units->set_col("A"); $cl_units->set_attType("off"); $cl_units->set_description($lang->grab("configs_units", "archer_des"));
$cl_units->add_unit($lang->grab("configs_units", "spy"),"unit_spy"); $cl_units->set_woodprice("50"); $cl_units->set_stoneprice("50"); $cl_units->set_ironprice("20"); $cl_units->set_bhprice("2"); $cl_units->set_time("1250"); $cl_units->set_att("0","1.045"); $cl_units->set_def("2","1.045"); $cl_units->set_defcav("1","1.045"); $cl_units->set_defarcher("2","1.045"); $cl_units->set_speed("360"); $cl_units->set_booty("0"); $cl_units->set_needed(array("stable"=>1)); $cl_units->set_recruit_in("stable"); $cl_units->set_specials(array()); $cl_units->set_group("cav"); $cl_units->set_col("B"); $cl_units->set_attType("spy"); $cl_units->set_description($lang->grab("configs_units", "spy_des"));
$cl_units->add_unit($lang->grab("configs_units", "light"),"unit_light"); $cl_units->set_woodprice("125"); $cl_units->set_stoneprice("100"); $cl_units->set_ironprice("250"); $cl_units->set_bhprice("4"); $cl_units->set_time("2400"); $cl_units->set_att("130","1.045"); $cl_units->set_def("30","1.045"); $cl_units->set_defcav("40","1.045"); $cl_units->set_defarcher("30","1.045"); $cl_units->set_speed("390"); $cl_units->set_booty("80"); $cl_units->set_needed(array("stable"=>3)); $cl_units->set_recruit_in("stable"); $cl_units->set_specials(array()); $cl_units->set_group("cav"); $cl_units->set_col("B"); $cl_units->set_attType("off"); $cl_units->set_description($lang->grab("configs_units", "light_des"));
$cl_units->add_unit($lang->grab("configs_units", "marcher"),"unit_marcher"); $cl_units->set_woodprice("250"); $cl_units->set_stoneprice("100"); $cl_units->set_ironprice("150"); $cl_units->set_bhprice("5"); $cl_units->set_time("1250");//??? $cl_units->set_att("120","1.045"); $cl_units->set_def("40","1.045"); $cl_units->set_defcav("30","1.045"); $cl_units->set_defarcher("50","1.045"); $cl_units->set_speed("600"); $cl_units->set_booty("50"); $cl_units->set_needed(array("stable"=>"5")); $cl_units->set_recruit_in("stable"); $cl_units->set_specials(array()); $cl_units->set_group("cav"); $cl_units->set_col("B"); $cl_units->set_attType("off"); $cl_units->set_description($lang->grab("configs_units", "marcher_des"));
$cl_units->add_unit($lang->grab("configs_units", "heavy"),"unit_heavy"); $cl_units->set_woodprice("200"); $cl_units->set_stoneprice("150"); $cl_units->set_ironprice("600"); $cl_units->set_bhprice("6"); $cl_units->set_time("3600"); $cl_units->set_att("150","1.045"); $cl_units->set_def("200","1.045"); $cl_units->set_defcav("80","1.045"); $cl_units->set_defarcher("180","1.045"); $cl_units->set_speed("450"); $cl_units->set_booty("50"); $cl_units->set_needed(array("stable"=>"10","smith"=>"15")); $cl_units->set_recruit_in("stable"); $cl_units->set_specials(array()); $cl_units->set_group("cav"); $cl_units->set_col("B"); $cl_units->set_attType("def"); $cl_units->set_description($lang->grab("configs_units", "heavy_des"));
$cl_units->add_unit($lang->grab("configs_units", "ram"),"unit_ram"); $cl_units->set_woodprice("300"); $cl_units->set_stoneprice("200"); $cl_units->set_ironprice("200"); $cl_units->set_bhprice("5"); $cl_units->set_time("1250"); $cl_units->set_att("2","1.045"); $cl_units->set_def("20","1.045"); $cl_units->set_defcav("50","1.045"); $cl_units->set_defarcher("20","1.045"); $cl_units->set_speed("1200"); $cl_units->set_booty("0"); $cl_units->set_needed(array("garage"=>"1")); $cl_units->set_recruit_in("garage"); $cl_units->set_specials(array()); $cl_units->set_group("foot"); $cl_units->set_col("C"); $cl_units->set_attType("off"); $cl_units->set_description($lang->grab("configs_units", "ram_des"));
$cl_units->add_unit($lang->grab("configs_units", "catapult"),"unit_catapult"); $cl_units->set_woodprice("320"); $cl_units->set_stoneprice("400"); $cl_units->set_ironprice("100"); $cl_units->set_bhprice("8"); $cl_units->set_time("1250"); $cl_units->set_att("100","1.045"); $cl_units->set_def("100","1.045"); $cl_units->set_defcav("50","1.045"); $cl_units->set_defarcher("100","1.045"); $cl_units->set_speed("1440"); $cl_units->set_booty("0"); $cl_units->set_needed(array("garage"=>"2","smith"=>"12")); $cl_units->set_recruit_in("garage"); $cl_units->set_specials(array()); $cl_units->set_group("foot"); $cl_units->set_col("C"); $cl_units->set_attType("undefined"); $cl_units->set_description($lang->grab("configs_units", "catapult_des"));
$cl_units->add_unit("Paladin","unit_knight"); $cl_units->set_woodprice("20"); $cl_units->set_stoneprice("20"); $cl_units->set_ironprice("40"); $cl_units->set_bhprice("10"); $cl_units->set_time("3600"); $cl_units->set_att("150","1.045"); $cl_units->set_def("250","1.045"); $cl_units->set_defcav("400","1.045"); $cl_units->set_defarcher("150","1.045"); $cl_units->set_speed("400"); $cl_units->set_booty("100"); $cl_units->set_needed(array()); $cl_units->set_recruit_in("statue"); $cl_units->set_specials(array()); $cl_units->set_group("cav"); $cl_units->set_col("D"); $cl_units->set_attType("undefined"); $cl_units->set_description("Der edle Paladin beschützt dein Dorf und deine Verbündeten vor feindlichen Angreifern. Jeder Spieler kann nur einen Paladin haben.");
$cl_units->add_unit($lang->grab("configs_units", "snob"),"unit_snob"); if($config['ag_style'] == 2) { $cl_units->set_woodprice("40000"); $cl_units->set_stoneprice("50000"); $cl_units->set_ironprice("50000"); } else { $cl_units->set_woodprice("28000"); $cl_units->set_stoneprice("30000"); $cl_units->set_ironprice("25000"); } $cl_units->set_bhprice("100"); $cl_units->set_time("12500"); $cl_units->set_att("30","1.045"); $cl_units->set_def("100","1.045"); $cl_units->set_defcav("50","1.045"); $cl_units->set_defarcher("100","1.045"); $cl_units->set_speed("1800"); $cl_units->set_booty("0"); $cl_units->set_needed(array("main"=>20,"smith"=>20,"market"=>10)); $cl_units->set_recruit_in("snob"); $cl_units->set_specials(array("no_investigate")); $cl_units->set_group("foot"); $cl_units->set_col("D"); $cl_units->set_attType("undefined"); $cl_units->set_description($lang->grab("configs_units", "snob_des"));
?>
Elitekämpfer und 2ter Axtkämpfer gelöscht.
Posts: 30
Threads: 7
Joined: Apr 2012
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Ich würde gerne eigene Truppen selbst hinzufügen kann mir das mal einer erklären bitte ?
Posts: 100
Threads: 1
Joined: Mar 2012
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Posts: 30
Threads: 7
Joined: Apr 2012
Reputation:
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Geht bei mir nicht kommt imer so error is auch nicht so wichtig ^^
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