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schmiede
#6
unter game_smith.tpl

Code:
<table> <tr> <td> <img src="graphic/big_buildings/smith.png" title="Schmiede" alt="" /> </td> <td> <h2>Schmiede ({$village.smith|stage})</h2> {$description} </td> </tr> </table> <br /> {if !empty($error)} <font class="error">{$error}</font> {/if} {if $show_build} {* Aktuelle Forschung *} {if $is_researches} <table class="vis"> <tr> <td width="220">Forschungsauftrag</td> <td width="100">Dauer</td> <td width="120">Fertigstellung</td> <td rowspan="2"><a href="game.php?village={$village.id}&amp;screen=smith&amp;action=cancel&amp;h={$hkey}">abbrechen</a></td> </tr> <tr> {assign var=research_unitname value=$research.research} <th>{$cl_techs->get_name($research.research)} (Stufe {$techs.$research_unitname+1})</th> {if ($research.end_time < $time)} <th>{$research.reminder_time|format_time}</th> {else} <th><span class="timer">{$research.reminder_time|format_time}</span></th> {/if} <th>{$research.end_time|format_date}</th> </tr> </table><br /> {/if} <table class="vis" width="100%"> {* ALLE GRUPPEN AUSLESEN *} <tr> {foreach from=$group_techs item=item key=group_name} <th width="{$table_width}%">{$group_name}</th> {/foreach} </tr> {* EINZELNEN EINHEITEN AUSLESEN *} {section name=counter start=0 loop=$maxNum_groupTech step=1} {assign var=num value=$smarty.section.counter.index} <tr> {foreach from=$group_techs item=item key=group_name} {if !empty($group_techs.$group_name.$num)} {assign var=unitname value=$group_techs.$group_name.$num} <td> {$cl_techs->check_tech($group_techs.$group_name.$num,$village)} <table class="vis"> <tr><td><a href="javascript:popup('popup_unit.php?unit=unit_{$group_techs.$group_name.$num}&amp;level=0', 520, 520)"><img src="graphic/unit_big/{$cl_techs->get_graphic()}" alt="" /></a></td> <td valign="top"><a href="javascript:popup('popup_unit.php?unit={$group_techs.$group_name.$num}&amp;level=0', 520, 520)">{$cl_techs->get_name($group_techs.$group_name.$num)}</a> ({$techs.$unitname|stage}) <br /> {if $cl_techs->get_last_error()=='not_enough_ress'} <br /><img src="graphic/holz.png" title="Holz" alt="" />{$cl_techs->get_wood($unitname,$techs.$unitname+1)} <img src="graphic/lehm.png" title="Lehm" alt="" />{$cl_techs->get_stone($unitname,$techs.$unitname+1)} <img src="graphic/eisen.png" title="Eisen" alt="" />{$cl_techs->get_iron($unitname,$techs.$unitname+1)} <br /><span class="inactive">Rohstoffe verfügbar in <span class="timer_replace">{$cl_techs->get_time_wait()}</span></span><span style="display:none">Rohstoffe sind verfügbar.</span> {elseif $cl_techs->get_last_error()=='not_fulfilled'} <span class="inactive">Gebäudevoraussetzungen nicht erfüllt.</span> {elseif $cl_techs->get_last_error()=='max_stage'} <span class="inactive">Erforscht.</span> {elseif $cl_techs->get_last_error()=='not_enough_storage'} <br /><img src="graphic/holz.png" title="Holz" alt="" />{$cl_techs->get_wood($unitname,$techs.$unitname+1)} <img src="graphic/lehm.png" title="Lehm" alt="" />{$cl_techs->get_stone($unitname,$techs.$unitname+1)} <img src="graphic/eisen.png" title="Eisen" alt="" />{$cl_techs->get_iron($unitname,$techs.$unitname+1)} <br /><span class="inactive">Dein Speicher ist zu klein.</span> {else} <br /><img src="graphic/holz.png" title="Holz" alt="" />{$cl_techs->get_wood($unitname,$techs.$unitname+1)} <img src="graphic/lehm.png" title="Lehm" alt="" />{$cl_techs->get_stone($unitname,$techs.$unitname+1)} <img src="graphic/eisen.png" title="Eisen" alt="" />{$cl_techs->get_iron($unitname,$techs.$unitname+1)} {if $is_researches} <br /><span class="inactive">Es wird geforscht.</span> ({$cl_techs->get_time($village.smith,$unitname,$techs.$unitname+1)|format_time}) {else} {if $techs.$unitname < 1} <br /><a href="game.php?village={$village.id}&amp;screen=smith&amp;action=research&amp;id={$unitname}&amp;h={$hkey}">&raquo; Erforschen</a> ({$cl_techs->get_time($village.smith,$unitname,$techs.$unitname+1)|format_time}) {else} <br /><a href="game.php?village={$village.id}&amp;screen=smith&amp;action=research&amp;id={$unitname}&amp;h={$hkey}">&raquo; Forsche Stufe {$techs.$unitname+1}</a> ({$cl_techs->get_time($village.smith,$unitname,$techs.$unitname+1)|format_time}) {/if} {/if} {/if} </td> </tr> </table> </td> {/if} {/foreach} </tr> {/section} </table> {/if}
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Messages In This Thread
schmiede - by ds fan - 30.11.2008, 18:34
RE: schmiede - by argetlamdz - 30.11.2008, 18:49
RE: schmiede - by Milu2K - 30.11.2008, 18:58
RE: schmiede - by YouTube - 30.11.2008, 20:02
RE: schmiede - by argetlamdz - 30.11.2008, 20:06
RE: schmiede - by YouTube - 30.11.2008, 20:10
RE: schmiede - by ds fan - 30.11.2008, 22:06
RE: schmiede - by YouTube - 30.11.2008, 22:10
RE: schmiede - by argetlamdz - 01.12.2008, 12:47
RE: schmiede - by emoser - 01.12.2008, 16:03
RE: schmiede - by Reymie - 03.12.2008, 13:21
RE: schmiede - by ds fan - 05.12.2008, 16:24
RE: schmiede - by YouTube - 05.12.2008, 16:43
RE: schmiede - by Narutofan XXl - 05.12.2008, 16:56
RE: schmiede - by ds fan - 06.12.2008, 10:29
RE: schmiede - by Reymie - 11.12.2008, 11:23
RE: schmiede - by ds fan - 13.12.2008, 11:07
RE: schmiede - by ds fan - 13.12.2008, 14:42



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