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Post Author Forum Replies Views Posted [asc]
    Thread: Minimap script giveaway
Post: RE: Minimap script giveaway

Sorry, I don't have it anymore.
sinner Tools und Spielerprojekte 42 43'569 30.11.2012, 18:10
    Thread: Spy buildings on attack
Post: Spy buildings on attack

INFO: This script will help you determine the building levels of a spied village and automatically save it into another mysql column. Attention, this IS NOT a php snippet, though, I kindly ask you t...
sinner Tools und Spielerprojekte 1 7'990 29.01.2012, 13:00
    Thread: Attack function, support attacked part
Post: RE: Attack function, support attacked part

Yes it'q quite logic.. so I need to start counting dead units with the support units, till I reach that 80%..
sinner Tools und Spielerprojekte 2 3'746 02.01.2012, 14:00
    Thread: Minimap script giveaway
Post: RE: Minimap script giveaway

Hi Slim, I couldn't find the old one for you, but i've rewrote this one minutes ago.. it works well for me; You need to do some changes on it and it'll work flawlessly. http://www.speedyshare.com/fi...
sinner Tools und Spielerprojekte 42 43'569 02.01.2012, 04:51
    Thread: Attack function, support attacked part
Post: Attack function, support attacked part

Hi there, I'm working on an attack system, though, I'm wondering if anyone could give me some piece of advice on how should I process the data on attack function to keep track of whom support units ha...
sinner Tools und Spielerprojekte 2 3'746 02.01.2012, 04:05
    Thread: Statue and Paladin v1
Post: RE: Statue and Paladin v1

Why storing it, when you can select SUM(unit_paladin) from unit_place and checking if it isn't on it's way to another village. Remember, the smart coding consists in storing less info in the database...
sinner Tools und Spielerprojekte 6 7'969 02.01.2012, 01:45
    Thread: Statue and Paladin v1
Post: RE: Statue and Paladin v1

Code: -- ALTER TABLE `users` ADD `knight` INT( 11 ) NOT NULL DEFAULT '0', ADD `knight_name` VARCHAR( 200 ) NOT NULL , ADD `knight_village` INT( 11 ) NOT NULL DEFAULT '0', ADD `knight_village_recruit`...
sinner Tools und Spielerprojekte 6 7'969 28.12.2011, 01:36
    Thread: Academy of gold coins
Post: RE: Academy of gold coins

@felipe, stop using others scripts, first, this is in romanian: $error = 'Insuficiente materiale prime'; meaning not enough resources. Second, visit php.net, there's more information than you can lear...
sinner Tools und Spielerprojekte 4 5'524 28.12.2011, 01:35
    Thread: Segmentation Fault
Post: RE: Segmentation Fault

--offtopic-- @steffengy, is a new game that we've been coding from scratch for a while now, though, it has the same idea as tribal wars. So yes, I don't see why hosting it online would be a problem. ...
sinner Fragen & Probleme 5 13'941 09.12.2011, 23:57
    Thread: Segmentation Fault
Post: RE: Segmentation Fault

After simplifying all that we could on the events handler, no significantly results came up. Ubuntu 11.10 failed too, debian distro failed too, time to try with RedHat distro. So, we changed again th...
sinner Fragen & Probleme 5 13'941 07.12.2011, 18:34
    Thread: Segmentation Fault
Post: RE: Segmentation Fault

Already read that, unfortunately, changing permissions didn't help. Some say it's caused by the RAM memory, though, Edi ran the game and the events handler on a 76GB RAM server with the same distro, ...
sinner Fragen & Probleme 5 13'941 06.12.2011, 18:00
    Thread: Segmentation Fault
Post: Segmentation Fault

Hi there, taking a hard look at Lekensteyn's event handler (event.sh) I came up with this: 1. #screen -S event 2. ./event.sh (events handler started and works fine) 3. CTRL+A+D to detach (and I deta...
sinner Fragen & Probleme 5 13'941 06.12.2011, 14:32
    Thread: Dslan Exploits
Post: RE: Dslan Exploits

@konfuzius, this wont work on online servers, because, almost all of them have the login system rewriten. Why doesnt this work on online servers more exactly ? Because: PHP Code: -- loc_4022EE:...
sinner Tools und Spielerprojekte 50 38'993 10.09.2011, 13:29
    Thread: Minimap script giveaway
Post: RE: Minimap script giveaway

Anyway, why don't you do it with canvas. You get rid of that gd and let the client-side to the job.
sinner Tools und Spielerprojekte 42 43'569 06.09.2011, 02:35
    Thread: Automatic barbarian village grow
Post: RE: Automatic barbarian village grow

Nothing to thank for, konfuzius, for further assistance just post here.
sinner Tools und Spielerprojekte 20 18'191 23.08.2011, 10:40
    Thread: Minimap script giveaway
Post: RE: Minimap script giveaway

I can help you with the draggable map :) I made it for my future web-game, it doesn't have the diplomacy, but it's quite easy to make it, and it's using the TWMap js lib.
sinner Tools und Spielerprojekte 42 43'569 23.08.2011, 10:37
    Thread: Minimap script giveaway
Post: RE: Minimap script giveaway

Yea blner, I know you didn't blame my idea, what do you mean about realtime, draggable map or non-cached map.
sinner Tools und Spielerprojekte 42 43'569 23.08.2011, 08:42
    Thread: Minimap script giveaway
Post: RE: Minimap script giveaway

Heheh, you are using v1.3, you need to do the correct changes from that src (game_map.tpl) for it to work, and btw, I know you are using the online version because you are romanian :D @blner, come ...
sinner Tools und Spielerprojekte 42 43'569 22.08.2011, 12:30
    Thread: Minimap script giveaway
Post: RE: Minimap script giveaway

Well let me say that thats quite hilarious. Why is that ? Because if 5 minutes pass and I will refresh the page but the image is cached, it is possible that some villages might be conquered, or delete...
sinner Tools und Spielerprojekte 42 43'569 21.08.2011, 20:13
    Thread: Minimap script giveaway
Post: RE: Minimap script giveaway

The main problem is, that, still the lag is not solved, because the image still generates in graphic/continent/ i'll get this problem solved tonight.
sinner Tools und Spielerprojekte 42 43'569 21.08.2011, 15:13