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Posted
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Thread: Minimap script giveaway
Post: RE: Minimap script giveaway
Sorry, I don't have it anymore. |
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sinner |
Tools und Spielerprojekte
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42 |
43'569 |
30.11.2012, 18:10 |
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Thread: Spy buildings on attack
Post: Spy buildings on attack
INFO: This script will help you determine the building levels of a spied village and automatically save it into another mysql column.
Attention, this IS NOT a php snippet, though, I kindly ask you t... |
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sinner |
Tools und Spielerprojekte
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1 |
7'990 |
29.01.2012, 13:00 |
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Thread: Attack function, support attacked part
Post: RE: Attack function, support attacked part
Yes it'q quite logic.. so I need to start counting dead units with the support units, till I reach that 80%.. |
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sinner |
Tools und Spielerprojekte
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2 |
3'746 |
02.01.2012, 14:00 |
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Thread: Minimap script giveaway
Post: RE: Minimap script giveaway
Hi Slim, I couldn't find the old one for you, but i've rewrote this one minutes ago.. it works well for me; You need to do some changes on it and it'll work flawlessly.
http://www.speedyshare.com/fi... |
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sinner |
Tools und Spielerprojekte
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42 |
43'569 |
02.01.2012, 04:51 |
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Thread: Attack function, support attacked part
Post: Attack function, support attacked part
Hi there, I'm working on an attack system, though, I'm wondering if anyone could give me some piece of advice on how should I process the data on attack function to keep track of whom support units ha... |
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sinner |
Tools und Spielerprojekte
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2 |
3'746 |
02.01.2012, 04:05 |
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Thread: Statue and Paladin v1
Post: RE: Statue and Paladin v1
Why storing it, when you can select SUM(unit_paladin) from unit_place and checking if it isn't on it's way to another village.
Remember, the smart coding consists in storing less info in the database... |
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sinner |
Tools und Spielerprojekte
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6 |
7'969 |
02.01.2012, 01:45 |
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Thread: Statue and Paladin v1
Post: RE: Statue and Paladin v1
Code:
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ALTER TABLE `users` ADD `knight` INT( 11 ) NOT NULL DEFAULT '0',
ADD `knight_name` VARCHAR( 200 ) NOT NULL ,
ADD `knight_village` INT( 11 ) NOT NULL DEFAULT '0',
ADD `knight_village_recruit`... |
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sinner |
Tools und Spielerprojekte
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6 |
7'969 |
28.12.2011, 01:36 |
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Thread: Academy of gold coins
Post: RE: Academy of gold coins
@felipe, stop using others scripts, first, this is in romanian: $error = 'Insuficiente materiale prime'; meaning not enough resources.
Second, visit php.net, there's more information than you can lear... |
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sinner |
Tools und Spielerprojekte
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4 |
5'524 |
28.12.2011, 01:35 |
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Thread: Segmentation Fault
Post: RE: Segmentation Fault
--offtopic--
@steffengy, is a new game that we've been coding from scratch for a while now, though, it has the same idea as tribal wars. So yes, I don't see why hosting it online would be a problem.
... |
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sinner |
Fragen & Probleme
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5 |
13'941 |
09.12.2011, 23:57 |
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Thread: Segmentation Fault
Post: RE: Segmentation Fault
After simplifying all that we could on the events handler, no significantly results came up.
Ubuntu 11.10 failed too, debian distro failed too, time to try with RedHat distro.
So, we changed again th... |
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sinner |
Fragen & Probleme
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5 |
13'941 |
07.12.2011, 18:34 |
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Thread: Segmentation Fault
Post: RE: Segmentation Fault
Already read that, unfortunately, changing permissions didn't help.
Some say it's caused by the RAM memory, though, Edi ran the game and the events handler on a 76GB RAM server with the same distro, ... |
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sinner |
Fragen & Probleme
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5 |
13'941 |
06.12.2011, 18:00 |
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Thread: Segmentation Fault
Post: Segmentation Fault
Hi there, taking a hard look at Lekensteyn's event handler (event.sh) I came up with this:
1. #screen -S event
2. ./event.sh (events handler started and works fine)
3. CTRL+A+D to detach (and I deta... |
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sinner |
Fragen & Probleme
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5 |
13'941 |
06.12.2011, 14:32 |
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Thread: Dslan Exploits
Post: RE: Dslan Exploits
@konfuzius, this wont work on online servers, because, almost all of them have the login system rewriten.
Why doesnt this work on online servers more exactly ? Because:
PHP Code:
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loc_4022EE:... |
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sinner |
Tools und Spielerprojekte
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50 |
38'993 |
10.09.2011, 13:29 |
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Thread: Minimap script giveaway
Post: RE: Minimap script giveaway
Anyway, why don't you do it with canvas. You get rid of that gd and let the client-side to the job. |
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sinner |
Tools und Spielerprojekte
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42 |
43'569 |
06.09.2011, 02:35 |
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Thread: Automatic barbarian village grow
Post: RE: Automatic barbarian village grow
Nothing to thank for, konfuzius, for further assistance just post here. |
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sinner |
Tools und Spielerprojekte
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20 |
18'191 |
23.08.2011, 10:40 |
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Thread: Minimap script giveaway
Post: RE: Minimap script giveaway
I can help you with the draggable map :) I made it for my future web-game, it doesn't have the diplomacy, but it's quite easy to make it, and it's using the TWMap js lib. |
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sinner |
Tools und Spielerprojekte
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42 |
43'569 |
23.08.2011, 10:37 |
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Thread: Minimap script giveaway
Post: RE: Minimap script giveaway
Yea blner, I know you didn't blame my idea, what do you mean about realtime, draggable map or non-cached map. |
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sinner |
Tools und Spielerprojekte
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42 |
43'569 |
23.08.2011, 08:42 |
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Thread: Minimap script giveaway
Post: RE: Minimap script giveaway
Heheh, you are using v1.3, you need to do the correct changes from that src (game_map.tpl) for it to work, and btw, I know you are using the online version because you are romanian :D
@blner, come ... |
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sinner |
Tools und Spielerprojekte
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42 |
43'569 |
22.08.2011, 12:30 |
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Thread: Minimap script giveaway
Post: RE: Minimap script giveaway
Well let me say that thats quite hilarious. Why is that ? Because if 5 minutes pass and I will refresh the page but the image is cached, it is possible that some villages might be conquered, or delete... |
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sinner |
Tools und Spielerprojekte
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42 |
43'569 |
21.08.2011, 20:13 |
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Thread: Minimap script giveaway
Post: RE: Minimap script giveaway
The main problem is, that, still the lag is not solved, because the image still generates in graphic/continent/ i'll get this problem solved tonight. |
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sinner |
Tools und Spielerprojekte
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42 |
43'569 |
21.08.2011, 15:13 |