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Schmiede
#1
hallo, habe die 1.4 ohne aio

ich hab mir bogenschütze und berittene hinzugefügt als truppen.
in der schmiede gibt es aber 2x berittene :/

wie kann ich das ändern?
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#2
Kannst du mir mal den Inhalt von dslan/htdocs/include/configs/techs.php in einem code-Tag posten?

LG
Molt
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#3
Code:
<?php

$cl_techs = new techs();



//////////// Zeitfaktor zum forschen in der Schmiede ////////////



$cl_techs->set_smithfactor("0.997","0.9096");



///////////////////// Alle Technologien /////////////////////



$cl_techs->add_tech("Speer","spear");

$cl_techs->set_group("Infanterie");

$cl_techs->set_woodprice("256","1.6");

$cl_techs->set_stoneprice("244","1.6");

$cl_techs->set_ironprice("296","1.6");

$cl_techs->set_time("2900","1.75");

$cl_techs->set_maxStage("3");

$cl_techs->set_needed(array());

$cl_techs->set_attType(array('def','off','spy'));

$cl_techs->set_description("");



$cl_techs->add_tech("Schwert","sword");

$cl_techs->set_group("Infanterie");

$cl_techs->set_woodprice("360","1.6");

$cl_techs->set_stoneprice("320","1.6");

$cl_techs->set_ironprice("312","1.6");

$cl_techs->set_time("3085","1.75");

$cl_techs->set_maxStage("3");

$cl_techs->set_needed(array("smith"=>"1"));

$cl_techs->set_attType(array('def','off','spy'));

$cl_techs->set_description("");



$cl_techs->add_tech("Axt","axe");

$cl_techs->set_group("Infanterie");

$cl_techs->set_woodprice("280","1.6");

$cl_techs->set_stoneprice("336","1.6");

$cl_techs->set_ironprice("228","1.6");

$cl_techs->set_time("3085","1.75");

$cl_techs->set_maxStage("3");

$cl_techs->set_needed(array("smith"=>"2"));

$cl_techs->set_attType(array('off'));

$cl_techs->set_description("");



$cl_techs->add_tech("Leichte Kavallerie","light");

$cl_techs->set_group("Kavallerie");

$cl_techs->set_woodprice("440","1.6");

$cl_techs->set_stoneprice("496","1.6");

$cl_techs->set_ironprice("416","1.6");

$cl_techs->set_time("5040","1.75");

$cl_techs->set_maxStage("3");

$cl_techs->set_needed(array("stable"=>"3"));

$cl_techs->set_attType(array('off'));

$cl_techs->set_description("");



$cl_techs->add_tech("Schwere Kavallerie","heavy");

$cl_techs->set_group("Kavallerie");

$cl_techs->set_woodprice("600","1.6");

$cl_techs->set_stoneprice("496","1.6");

$cl_techs->set_ironprice("416","1.6");

$cl_techs->set_time("5040","1.75");

$cl_techs->set_maxStage("3");

$cl_techs->set_needed(array("stable"=>"10","smith"=>"15"));

$cl_techs->set_attType(array('def','off','spy'));

$cl_techs->set_description("");



$cl_techs->add_tech("Ramme","ram");

$cl_techs->set_group("Belagerungswaffen");

$cl_techs->set_woodprice("560","1.6");

$cl_techs->set_stoneprice("800","1.6");

$cl_techs->set_ironprice("192","1.6");

$cl_techs->set_time("4480","1.75");

$cl_techs->set_maxStage("3");

$cl_techs->set_needed(array("garage"=>"1"));

$cl_techs->set_attType(array('off'));

$cl_techs->set_description("");



$cl_techs->add_tech("Katapult","catapult");

$cl_techs->set_group("Belagerungswaffen");

$cl_techs->set_woodprice("640","1.6");

$cl_techs->set_stoneprice("960","1.6");

$cl_techs->set_ironprice("560","1.6");

$cl_techs->set_time("5600","1.75");

$cl_techs->set_maxStage("3");

$cl_techs->set_needed(array("garage"=>"2","smith"=>"12"));

$cl_techs->set_attType(array('def','off'));

$cl_techs->set_description("");



$cl_techs->add_tech("Bogen","archer");
$cl_techs->set_group("Infanterie");
$cl_techs->set_woodprice("640","1.6");
$cl_techs->set_stoneprice("560","1.6");
$cl_techs->set_ironprice("740","1.6");
$cl_techs->set_time("3085","1.75");
$cl_techs->set_maxStage("1");
$cl_techs->set_needed(array("main"=>"1","barracks"=>"5","smith"=>"5" ));
$cl_techs->set_description("");




$cl_techs->add_tech("Berittener Bogenschütze ","marcher");
$cl_techs->set_group("Kavallerie");
$cl_techs->set_woodprice("3000","1.6");
$cl_techs->set_stoneprice("2400","1.6");
$cl_techs->set_ironprice("2000","1.6");
$cl_techs->set_time("3085","1.75");
$cl_techs->set_maxStage("1");
$cl_techs->set_needed(array("main"=>"1","stable"=>"5" ));
$cl_techs->set_description("");



$cl_techs->add_tech("Berittener Bogenschütze ","marcher");
$cl_techs->set_group("Kavallerie");
$cl_techs->set_woodprice("3000","1.6");
$cl_techs->set_stoneprice("2400","1.6");
$cl_techs->set_ironprice("2000","1.6");
$cl_techs->set_time("3085","1.75");
$cl_techs->set_maxStage("1");
$cl_techs->set_needed(array("main"=>"1","stable"=>"5" ));
$cl_techs->set_description("");



$cl_techs->add_tech("Berittener Bogenschütze ","marcher");
$cl_techs->set_group("Kavallerie");
$cl_techs->set_woodprice("3000","1.6");
$cl_techs->set_stoneprice("2400","1.6");
$cl_techs->set_ironprice("2000","1.6");
$cl_techs->set_time("3085","1.75");
$cl_techs->set_maxStage("1");
$cl_techs->set_needed(array("main"=>"1","stable"=>"5" ));
$cl_techs->set_description("");

?>

bitte sehr Big Grin
Reply
#4
Muss so aussehen:

PHP Code:
<?php
$cl_techs 
= new techs();

//////////// Zeitfaktor zum forschen in der Schmiede ////////////

$cl_techs->set_smithfactor("0.997","0.9096");

///////////////////// Alle Technologien /////////////////////

$cl_techs->add_tech("Speer","spear");
$cl_techs->set_group("Infanterie");
$cl_techs->set_woodprice("256","1.6");
$cl_techs->set_stoneprice("244","1.6");
$cl_techs->set_ironprice("296","1.6");
$cl_techs->set_time("2900","1.75");
$cl_techs->set_maxStage("3");
$cl_techs->set_needed(array());
$cl_techs->set_attType(array('def','off','spy'));
$cl_techs->set_description("");

$cl_techs->add_tech("Schwert","sword");
$cl_techs->set_group("Infanterie");
$cl_techs->set_woodprice("360","1.6");
$cl_techs->set_stoneprice("320","1.6");
$cl_techs->set_ironprice("312","1.6");
$cl_techs->set_time("3085","1.75");
$cl_techs->set_maxStage("3");
$cl_techs->set_needed(array("smith"=>"1"));
$cl_techs->set_attType(array('def','off','spy'));
$cl_techs->set_description("");

$cl_techs->add_tech("Axt","axe");
$cl_techs->set_group("Infanterie");
$cl_techs->set_woodprice("280","1.6");
$cl_techs->set_stoneprice("336","1.6");
$cl_techs->set_ironprice("228","1.6");
$cl_techs->set_time("3085","1.75");
$cl_techs->set_maxStage("3");
$cl_techs->set_needed(array("smith"=>"2"));
$cl_techs->set_attType(array('off'));
$cl_techs->set_description("");

$cl_techs->add_tech("Bogen","archer");
$cl_techs->set_group("Infanterie");
$cl_techs->set_woodprice("640","1.6");
$cl_techs->set_stoneprice("560","1.6");
$cl_techs->set_ironprice("740","1.6");
$cl_techs->set_time("3085","1.75");
$cl_techs->set_maxStage("1");
$cl_techs->set_needed(array("main"=>"1","barracks"=>"5","smith"=>"5" ));
$cl_techs->set_description("");

$cl_techs->add_tech("Leichte Kavallerie","light");
$cl_techs->set_group("Kavallerie");
$cl_techs->set_woodprice("440","1.6");
$cl_techs->set_stoneprice("496","1.6");
$cl_techs->set_ironprice("416","1.6");
$cl_techs->set_time("5040","1.75");
$cl_techs->set_maxStage("3");
$cl_techs->set_needed(array("stable"=>"3"));
$cl_techs->set_attType(array('off'));
$cl_techs->set_description("");

$cl_techs->add_tech("Berittener Bogenschütze ","marcher");
$cl_techs->set_group("Kavallerie");
$cl_techs->set_woodprice("3000","1.6");
$cl_techs->set_stoneprice("2400","1.6");
$cl_techs->set_ironprice("2000","1.6");
$cl_techs->set_time("3085","1.75");
$cl_techs->set_maxStage("1");
$cl_techs->set_needed(array("main"=>"1","stable"=>"5" ));
$cl_techs->set_description("");

$cl_techs->add_tech("Schwere Kavallerie","heavy");
$cl_techs->set_group("Kavallerie");
$cl_techs->set_woodprice("600","1.6");
$cl_techs->set_stoneprice("496","1.6");
$cl_techs->set_ironprice("416","1.6");
$cl_techs->set_time("5040","1.75");
$cl_techs->set_maxStage("3");
$cl_techs->set_needed(array("stable"=>"10","smith"=>"15"));
$cl_techs->set_attType(array('def','off','spy'));
$cl_techs->set_description("");

$cl_techs->add_tech("Ramme","ram");
$cl_techs->set_group("Belagerungswaffen");
$cl_techs->set_woodprice("560","1.6");
$cl_techs->set_stoneprice("800","1.6");
$cl_techs->set_ironprice("192","1.6");
$cl_techs->set_time("4480","1.75");
$cl_techs->set_maxStage("3");
$cl_techs->set_needed(array("garage"=>"1"));
$cl_techs->set_attType(array('off'));
$cl_techs->set_description("");

$cl_techs->add_tech("Katapult","catapult");
$cl_techs->set_group("Belagerungswaffen");
$cl_techs->set_woodprice("640","1.6");
$cl_techs->set_stoneprice("960","1.6");
$cl_techs->set_ironprice("560","1.6");
$cl_techs->set_time("5600","1.75");
$cl_techs->set_maxStage("3");
$cl_techs->set_needed(array("garage"=>"2","smith"=>"12"));
$cl_techs->set_attType(array('def','off'));
$cl_techs->set_description("");

?>
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#5
vielen dank, jez klappts
und wo ich schon bei der schmiede bin, beim alles erforschen -tool.... das gilt ja leider nicht für bogen und berittenen, könnte man das dann umändern
Reply
#6
Füg das doch einfach selbst hinzu..

PHP Code:
$aendern "UPDATE villages Set unit_spear_tec_level='3' WHERE id LIKE $village_id";
$update mysql_query($aendern); 

So nen Eintrag in der "alles_erforschen.php, wo die anderen stehen..!

Eben mit dem entsprechendem Einheitentyp.
 Du suchst ein Tool? Dann sieh doch mal in meine Toolsammlung!
Reply
#7
PHP Code:
$aendern "UPDATE `villages` SET `unit_archer_tec_level`='3', `unit_marcher_tec_level`='3' WHERE `id` = '".$village_id."'";
$update mysql_query($aendern); 
Reply
#8
ja thx
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