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Schmiede
#1
hallo, habe die 1.4 ohne aio

ich hab mir bogenschütze und berittene hinzugefügt als truppen.
in der schmiede gibt es aber 2x berittene :/

wie kann ich das ändern?
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#2
Kannst du mir mal den Inhalt von dslan/htdocs/include/configs/techs.php in einem code-Tag posten?

LG
Molt
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#3
Code:
<?php $cl_techs = new techs(); //////////// Zeitfaktor zum forschen in der Schmiede //////////// $cl_techs->set_smithfactor("0.997","0.9096"); ///////////////////// Alle Technologien ///////////////////// $cl_techs->add_tech("Speer","spear"); $cl_techs->set_group("Infanterie"); $cl_techs->set_woodprice("256","1.6"); $cl_techs->set_stoneprice("244","1.6"); $cl_techs->set_ironprice("296","1.6"); $cl_techs->set_time("2900","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array()); $cl_techs->set_attType(array('def','off','spy')); $cl_techs->set_description(""); $cl_techs->add_tech("Schwert","sword"); $cl_techs->set_group("Infanterie"); $cl_techs->set_woodprice("360","1.6"); $cl_techs->set_stoneprice("320","1.6"); $cl_techs->set_ironprice("312","1.6"); $cl_techs->set_time("3085","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array("smith"=>"1")); $cl_techs->set_attType(array('def','off','spy')); $cl_techs->set_description(""); $cl_techs->add_tech("Axt","axe"); $cl_techs->set_group("Infanterie"); $cl_techs->set_woodprice("280","1.6"); $cl_techs->set_stoneprice("336","1.6"); $cl_techs->set_ironprice("228","1.6"); $cl_techs->set_time("3085","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array("smith"=>"2")); $cl_techs->set_attType(array('off')); $cl_techs->set_description(""); $cl_techs->add_tech("Leichte Kavallerie","light"); $cl_techs->set_group("Kavallerie"); $cl_techs->set_woodprice("440","1.6"); $cl_techs->set_stoneprice("496","1.6"); $cl_techs->set_ironprice("416","1.6"); $cl_techs->set_time("5040","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array("stable"=>"3")); $cl_techs->set_attType(array('off')); $cl_techs->set_description(""); $cl_techs->add_tech("Schwere Kavallerie","heavy"); $cl_techs->set_group("Kavallerie"); $cl_techs->set_woodprice("600","1.6"); $cl_techs->set_stoneprice("496","1.6"); $cl_techs->set_ironprice("416","1.6"); $cl_techs->set_time("5040","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array("stable"=>"10","smith"=>"15")); $cl_techs->set_attType(array('def','off','spy')); $cl_techs->set_description(""); $cl_techs->add_tech("Ramme","ram"); $cl_techs->set_group("Belagerungswaffen"); $cl_techs->set_woodprice("560","1.6"); $cl_techs->set_stoneprice("800","1.6"); $cl_techs->set_ironprice("192","1.6"); $cl_techs->set_time("4480","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array("garage"=>"1")); $cl_techs->set_attType(array('off')); $cl_techs->set_description(""); $cl_techs->add_tech("Katapult","catapult"); $cl_techs->set_group("Belagerungswaffen"); $cl_techs->set_woodprice("640","1.6"); $cl_techs->set_stoneprice("960","1.6"); $cl_techs->set_ironprice("560","1.6"); $cl_techs->set_time("5600","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array("garage"=>"2","smith"=>"12")); $cl_techs->set_attType(array('def','off')); $cl_techs->set_description(""); $cl_techs->add_tech("Bogen","archer"); $cl_techs->set_group("Infanterie"); $cl_techs->set_woodprice("640","1.6"); $cl_techs->set_stoneprice("560","1.6"); $cl_techs->set_ironprice("740","1.6"); $cl_techs->set_time("3085","1.75"); $cl_techs->set_maxStage("1"); $cl_techs->set_needed(array("main"=>"1","barracks"=>"5","smith"=>"5" )); $cl_techs->set_description(""); $cl_techs->add_tech("Berittener Bogenschütze ","marcher"); $cl_techs->set_group("Kavallerie"); $cl_techs->set_woodprice("3000","1.6"); $cl_techs->set_stoneprice("2400","1.6"); $cl_techs->set_ironprice("2000","1.6"); $cl_techs->set_time("3085","1.75"); $cl_techs->set_maxStage("1"); $cl_techs->set_needed(array("main"=>"1","stable"=>"5" )); $cl_techs->set_description(""); $cl_techs->add_tech("Berittener Bogenschütze ","marcher"); $cl_techs->set_group("Kavallerie"); $cl_techs->set_woodprice("3000","1.6"); $cl_techs->set_stoneprice("2400","1.6"); $cl_techs->set_ironprice("2000","1.6"); $cl_techs->set_time("3085","1.75"); $cl_techs->set_maxStage("1"); $cl_techs->set_needed(array("main"=>"1","stable"=>"5" )); $cl_techs->set_description(""); $cl_techs->add_tech("Berittener Bogenschütze ","marcher"); $cl_techs->set_group("Kavallerie"); $cl_techs->set_woodprice("3000","1.6"); $cl_techs->set_stoneprice("2400","1.6"); $cl_techs->set_ironprice("2000","1.6"); $cl_techs->set_time("3085","1.75"); $cl_techs->set_maxStage("1"); $cl_techs->set_needed(array("main"=>"1","stable"=>"5" )); $cl_techs->set_description(""); ?>

bitte sehr Big Grin
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#4
Muss so aussehen:

PHP Code:
<?php $cl_techs = new techs(); //////////// Zeitfaktor zum forschen in der Schmiede //////////// $cl_techs->set_smithfactor("0.997","0.9096"); ///////////////////// Alle Technologien ///////////////////// $cl_techs->add_tech("Speer","spear"); $cl_techs->set_group("Infanterie"); $cl_techs->set_woodprice("256","1.6"); $cl_techs->set_stoneprice("244","1.6"); $cl_techs->set_ironprice("296","1.6"); $cl_techs->set_time("2900","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array()); $cl_techs->set_attType(array('def','off','spy')); $cl_techs->set_description(""); $cl_techs->add_tech("Schwert","sword"); $cl_techs->set_group("Infanterie"); $cl_techs->set_woodprice("360","1.6"); $cl_techs->set_stoneprice("320","1.6"); $cl_techs->set_ironprice("312","1.6"); $cl_techs->set_time("3085","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array("smith"=>"1")); $cl_techs->set_attType(array('def','off','spy')); $cl_techs->set_description(""); $cl_techs->add_tech("Axt","axe"); $cl_techs->set_group("Infanterie"); $cl_techs->set_woodprice("280","1.6"); $cl_techs->set_stoneprice("336","1.6"); $cl_techs->set_ironprice("228","1.6"); $cl_techs->set_time("3085","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array("smith"=>"2")); $cl_techs->set_attType(array('off')); $cl_techs->set_description(""); $cl_techs->add_tech("Bogen","archer"); $cl_techs->set_group("Infanterie"); $cl_techs->set_woodprice("640","1.6"); $cl_techs->set_stoneprice("560","1.6"); $cl_techs->set_ironprice("740","1.6"); $cl_techs->set_time("3085","1.75"); $cl_techs->set_maxStage("1"); $cl_techs->set_needed(array("main"=>"1","barracks"=>"5","smith"=>"5" )); $cl_techs->set_description(""); $cl_techs->add_tech("Leichte Kavallerie","light"); $cl_techs->set_group("Kavallerie"); $cl_techs->set_woodprice("440","1.6"); $cl_techs->set_stoneprice("496","1.6"); $cl_techs->set_ironprice("416","1.6"); $cl_techs->set_time("5040","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array("stable"=>"3")); $cl_techs->set_attType(array('off')); $cl_techs->set_description(""); $cl_techs->add_tech("Berittener Bogenschütze ","marcher"); $cl_techs->set_group("Kavallerie"); $cl_techs->set_woodprice("3000","1.6"); $cl_techs->set_stoneprice("2400","1.6"); $cl_techs->set_ironprice("2000","1.6"); $cl_techs->set_time("3085","1.75"); $cl_techs->set_maxStage("1"); $cl_techs->set_needed(array("main"=>"1","stable"=>"5" )); $cl_techs->set_description(""); $cl_techs->add_tech("Schwere Kavallerie","heavy"); $cl_techs->set_group("Kavallerie"); $cl_techs->set_woodprice("600","1.6"); $cl_techs->set_stoneprice("496","1.6"); $cl_techs->set_ironprice("416","1.6"); $cl_techs->set_time("5040","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array("stable"=>"10","smith"=>"15")); $cl_techs->set_attType(array('def','off','spy')); $cl_techs->set_description(""); $cl_techs->add_tech("Ramme","ram"); $cl_techs->set_group("Belagerungswaffen"); $cl_techs->set_woodprice("560","1.6"); $cl_techs->set_stoneprice("800","1.6"); $cl_techs->set_ironprice("192","1.6"); $cl_techs->set_time("4480","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array("garage"=>"1")); $cl_techs->set_attType(array('off')); $cl_techs->set_description(""); $cl_techs->add_tech("Katapult","catapult"); $cl_techs->set_group("Belagerungswaffen"); $cl_techs->set_woodprice("640","1.6"); $cl_techs->set_stoneprice("960","1.6"); $cl_techs->set_ironprice("560","1.6"); $cl_techs->set_time("5600","1.75"); $cl_techs->set_maxStage("3"); $cl_techs->set_needed(array("garage"=>"2","smith"=>"12")); $cl_techs->set_attType(array('def','off')); $cl_techs->set_description(""); ?>
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#5
vielen dank, jez klappts
und wo ich schon bei der schmiede bin, beim alles erforschen -tool.... das gilt ja leider nicht für bogen und berittenen, könnte man das dann umändern
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#6
Füg das doch einfach selbst hinzu..

PHP Code:
$aendern = "UPDATE villages Set unit_spear_tec_level='3' WHERE id LIKE $village_id"; $update = mysql_query($aendern);

So nen Eintrag in der "alles_erforschen.php, wo die anderen stehen..!

Eben mit dem entsprechendem Einheitentyp.
 Du suchst ein Tool? Dann sieh doch mal in meine Toolsammlung!
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#7
PHP Code:
$aendern = "UPDATE `villages` SET `unit_archer_tec_level`='3', `unit_marcher_tec_level`='3' WHERE `id` = '".$village_id."'"; $update = mysql_query($aendern);
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#8
ja thx
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