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"Erweiterungen" gesucht
#41
Bei mir funktioniert in der AiO das Gruppentool v0.6 nicht, wegen der 5.0 Dorfübersicht. Aber ich finde nicht so schlimm, dass nur v0.3 installiert ist.
Manchmal denke ich:
Reply
#42
hab jetz das andere Aion versucht, da lässt sich apache nicht starten ...
Reply
#43
mach mal ein screen von der datei.

Reply
#44
tritt nun bei allen DS-Lan versionen auf
Reply
#45
(15.07.2009, 13:43)Azzarrel Wrote: tritt nun bei allen DS-Lan versionen auf
[Image: apachez.jpg]

du hast ein umlaut oder ein leerzeichen im pfad, das muss weg.

Reply
#46
ich welchen Pfad ... ich hab mir die verison einfach runtergeladen und konnte bisher ja auch spielen ...

Code:
#
# This is the main Apache HTTP server configuration file.  It contains the
# configuration directives that give the server its instructions.
# See <URL:http://httpd.apache.org/docs/2.2/> for detailed information.
# In particular, see
# <URL:http://httpd.apache.org/docs/2.2/mod/directives.html>
# for a discussion of each configuration directive.
#
# Do NOT simply read the instructions in here without understanding
# what they do.  They're here only as hints or reminders.  If you are unsure
# consult the online docs. You have been warned.  
#
# Configuration and logfile names: If the filenames you specify for many
# of the server's control files begin with "/" (or "drive:/" for Win32), the
# server will use that explicit path.  If the filenames do *not* begin
# with "/", the value of ServerRoot is prepended -- so "logs/foo.log"
# with ServerRoot set to "E:/´DS-Lan/All in One v1.4/apache" will be interpreted by the
# server as "E:/´DS-Lan/All in One v1.4/apache/logs/foo.log".
#
# NOTE: Where filenames are specified, you must use forward slashes
# instead of backslashes (e.g., "c:/apache" instead of "c:\apache").
# If a drive letter is omitted, the drive on which Apache.exe is located
# will be used by default.  It is recommended that you always supply
# an explicit drive letter in absolute paths, however, to avoid
# confusion.
#

# ThreadsPerChild: constant number of worker threads in the server process
# MaxRequestsPerChild: maximum  number of requests a server process serves
ThreadsPerChild 250
MaxRequestsPerChild  0

#
# ServerRoot: The top of the directory tree under which the server's
# configuration, error, and log files are kept.
#
# Do not add a slash at the end of the directory path.  If you point
# ServerRoot at a non-local disk, be sure to point the LockFile directive
# at a local disk.  If you wish to share the same ServerRoot for multiple
# httpd daemons, you will need to change at least LockFile and PidFile.
#
ServerRoot "E:/´DS-Lan/All in One v1.4/apache"

#
# Listen: Allows you to bind Apache to specific IP addresses and/or
# ports, instead of the default. See also the <VirtualHost>
# directive.
#
# Change this to Listen on specific IP addresses as shown below to
# prevent Apache from glomming onto all bound IP addresses (0.0.0.0)
#
#Listen 12.34.56.78:80
Listen 80

#
# Dynamic Shared Object (DSO) Support
#
# To be able to use the functionality of a module which was built as a DSO you
# have to place corresponding `LoadModule' lines at this location so the
# directives contained in it are actually available _before_ they are used.
# Statically compiled modules (those listed by `httpd -l') do not need
# to be loaded here.
#
# Example:
# LoadModule foo_module modules/mod_foo.so
#
LoadModule actions_module modules/mod_actions.so
LoadModule alias_module modules/mod_alias.so
LoadModule asis_module modules/mod_asis.so
LoadModule auth_basic_module modules/mod_auth_basic.so
#LoadModule auth_digest_module modules/mod_auth_digest.so
#LoadModule authn_anon_module modules/mod_authn_anon.so
#LoadModule authn_dbm_module modules/mod_authn_dbm.so
LoadModule authn_default_module modules/mod_authn_default.so
LoadModule authn_file_module modules/mod_authn_file.so
#LoadModule authnz_ldap_module modules/mod_authnz_ldap.so
#LoadModule authz_dbm_module modules/mod_authz_dbm.so
LoadModule authz_default_module modules/mod_authz_default.so
LoadModule authz_groupfile_module modules/mod_authz_groupfile.so
LoadModule authz_host_module modules/mod_authz_host.so
LoadModule authz_user_module modules/mod_authz_user.so
#LoadModule autoindex_module modules/mod_autoindex.so # don't load because of mod_autoindex_color.so
#LoadModule bucketeer_module modules/mod_bucketeer.so
#LoadModule cache_module modules/mod_cache.so
#LoadModule disk_cache_module modules/mod_disk_cache.so
#LoadModule file_cache_module modules/mod_file_cache.so
#LoadModule mem_cache_module modules/mod_mem_cache.so
#LoadModule cern_meta_module modules/mod_cern_meta.so
#LoadModule charset_lite_module modules/mod_charset_lite.so
LoadModule cgi_module modules/mod_cgi.so
LoadModule dav_module modules/mod_dav.so
LoadModule dav_fs_module modules/mod_dav_fs.so
#LoadModule deflate_module modules/mod_deflate.so
LoadModule dir_module modules/mod_dir.so
#LoadModule dumpio_module modules/mod_dumpio.so
LoadModule env_module modules/mod_env.so
#LoadModule expires_module modules/mod_expires.so
#LoadModule ext_filter_module modules/mod_ext_filter.so
#LoadModule headers_module modules/mod_headers.so
#LoadModule ident_module modules/mod_ident.so
#LoadModule imagemap_module modules/mod_imagemap.so
LoadModule include_module modules/mod_include.so
LoadModule info_module modules/mod_info.so
LoadModule isapi_module modules/mod_isapi.so
LoadModule ldap_module modules/mod_ldap.so
#LoadModule logio_module modules/mod_logio.so
LoadModule log_config_module modules/mod_log_config.so
#LoadModule log_forensic_module modules/mod_log_forensic.so
LoadModule mime_module modules/mod_mime.so
#LoadModule mime_magic_module modules/mod_mime_magic.so
LoadModule negotiation_module modules/mod_negotiation.so
#LoadModule proxy_module modules/mod_proxy.so
#LoadModule proxy_ajp_module modules/mod_proxy_ajp.so
#LoadModule proxy_balancer_module modules/mod_proxy_balancer.so
#LoadModule proxy_connect_module modules/mod_proxy_connect.so
#LoadModule proxy_http_module modules/mod_proxy_http.so
#LoadModule proxy_ftp_module modules/mod_proxy_ftp.so
#LoadModule rewrite_module modules/mod_rewrite.so
LoadModule setenvif_module modules/mod_setenvif.so
#LoadModule speling_module modules/mod_speling.so
LoadModule status_module modules/mod_status.so
#LoadModule unique_id_module modules/mod_unique_id.so
#LoadModule userdir_module modules/mod_userdir.so
#LoadModule usertrack_module modules/mod_usertrack.so
#LoadModule version_module modules/mod_version.so
#LoadModule vhost_alias_module modules/mod_vhost_alias.so
LoadModule ssl_module modules/mod_ssl.so

LoadModule autoindex_color_module modules/mod_autoindex_color.so
#LoadModule mysql_auth_module modules/mod_auth_mysql.so
#LoadModule auth_remote_module modules/mod_auth_remote.so
#LoadModule sspi_auth_module modules/mod_auth_sspi.so
#LoadModule log_sql_module modules/mod_log_sql.so
#LoadModule log_sql_mysql_module modules/mod_log_sql_mysql.so
#<IfModule ssl_module>
#    LoadModule log_sql_ssl_module modules/mod_log_sql_ssl.so
#</IfModule>
#LoadModule proxy_html_module modules/mod_proxy_html.so
#LoadModule xmlns_module modules/mod_xmlns.so
#LoadModule proxy_xml_module modules/mod_proxy_xml.so
#LoadModule bw_module modules/mod_bw.so

# 'Main' server configuration
#
# The directives in this section set up the values used by the 'main'
# server, which responds to any requests that aren't handled by a
# <VirtualHost> definition.  These values also provide defaults for
# any <VirtualHost> containers you may define later in the file.
#
# All of these directives may appear inside <VirtualHost> containers,
# in which case these default settings will be overridden for the
# virtual host being defined.
#

#
# ServerAdmin: Your address, where problems with the server should be
# e-mailed.  This address appears on some server-generated pages, such
# as error documents.  e.g. admin@your-domain.com
#
ServerAdmin admin@localhost

#
# ServerName gives the name and port that the server uses to identify itself.
# This can often be determined automatically, but we recommend you specify
# it explicitly to prevent problems during startup.
#
# If your host doesn't have a registered DNS name, enter its IP address here.
#
ServerName localhost:80

#
# DocumentRoot: The directory out of which you will serve your
# documents. By default, all requests are taken from this directory, but
# symbolic links and aliases may be used to point to other locations.
#
DocumentRoot "E:/´DS-Lan/All in One v1.4/htdocs"

#
# Each directory to which Apache has access can be configured with respect
# to which services and features are allowed and/or disabled in that
# directory (and its subdirectories).
#
# First, we configure the "default" to be a very restrictive set of
# features.  
#
<Directory />
    Options FollowSymLinks
    AllowOverride None
    Order deny,allow
    Deny from all
</Directory>

#
# Note that from this point forward you must specifically allow
# particular features to be enabled - so if something's not working as
# you might expect, make sure that you have specifically enabled it
# below.
#

#
# This should be changed to whatever you set DocumentRoot to.
#
<Directory "E:/´DS-Lan/All in One v1.4/htdocs">
    #
    # Possible values for the Options directive are "None", "All",
    # or any combination of:
    #   Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews
    #
    # Note that "MultiViews" must be named *explicitly* --- "Options All"
    # doesn't give it to you.
    #
    # The Options directive is both complicated and important.  Please see
    # http://httpd.apache.org/docs/2.2/mod/core.html#options
    # for more information.
    #
    Options Indexes FollowSymLinks Includes ExecCGI
    
    #
    # AllowOverride controls what directives may be placed in .htaccess files.
    # It can be "All", "None", or any combination of the keywords:
    #   Options FileInfo AuthConfig Limit
    #
    AllowOverride All

    #
    # Controls who can get stuff from this server.
    #
    Order allow,deny
    Allow from all

</Directory>

#
# DirectoryIndex: sets the file that Apache will serve if a directory
# is requested.
#
<IfModule dir_module>
    DirectoryIndex index.php index.php4 index.php3 index.cgi index.pl index.html index.htm index.shtml index.phtml
</IfModule>

#
# The following lines prevent .htaccess and .htpasswd files from being
# viewed by Web clients.
#
<FilesMatch "^\.ht">
    Order allow,deny
    Deny from all
</FilesMatch>

#
# ErrorLog: The location of the error log file.
# If you do not specify an ErrorLog directive within a <VirtualHost>
# container, error messages relating to that virtual host will be
# logged here.  If you *do* define an error logfile for a <VirtualHost>
# container, that host's errors will be logged there and not here.
#
ErrorLog logs/error.log

#
# LogLevel: Control the number of messages logged to the error_log.
# Possible values include: debug, info, notice, warn, error, crit,
# alert, emerg.
#
LogLevel warn

<IfModule log_config_module>
    #
    # The following directives define some format nicknames for use with
    # a CustomLog directive (see below).
    #
    LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined
    LogFormat "%h %l %u %t \"%r\" %>s %b" common

    <IfModule logio_module>
      # You need to enable mod_logio.c to use %I and %O
      LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio
    </IfModule>

    #
    # The location and format of the access logfile (Common Logfile Format).
    # If you do not define any access logfiles within a <VirtualHost>
    # container, they will be logged here.  Contrariwise, if you *do*
    # define per-<VirtualHost> access logfiles, transactions will be
    # logged therein and *not* in this file.
    #
    CustomLog logs/access.log common

    #
    # If you prefer a logfile with access, agent, and referer information
    # (Combined Logfile Format) you can use the following directive.
    #
    #CustomLog logs/access.log combined
</IfModule>

<IfModule alias_module>
    #
    # Redirect: Allows you to tell clients about documents that used to
    # exist in your server's namespace, but do not anymore. The client
    # will make a new request for the document at its new location.
    # Example:
    # Redirect permanent /foo http://www.example.com/bar

    #
    # Alias: Maps web paths into filesystem paths and is used to
    # access content that does not live under the DocumentRoot.
    # Example:
    # Alias /webpath /full/filesystem/path
    #
    # If you include a trailing / on /webpath then the server will
    # require it to be present in the URL.  You will also likely
    # need to provide a <Directory> section to allow access to
    # the filesystem path.

    #
    # ScriptAlias: This controls which directories contain server scripts.
    # ScriptAliases are essentially the same as Aliases, except that
    # documents in the target directory are treated as applications and
    # run by the server when requested rather than as documents sent to the
    # client.  The same rules about trailing "/" apply to ScriptAlias
    # directives as to Alias.
    #
    ScriptAlias /cgi-bin/ "E:/´DS-Lan/All in One v1.4/cgi-bin/"

</IfModule>

#
# "E:/´DS-Lan/All in One v1.4/cgi-bin" should be changed to whatever your ScriptAliased
# CGI directory exists, if you have that configured.
#
<Directory "E:/´DS-Lan/All in One v1.4/cgi-bin">
    AllowOverride None
    Options None
    Order allow,deny
    Allow from all
</Directory>

#
# Apache parses all CGI scripts for the shebang line by default.
# This comment line, the first line of the script, consists of the symbols
# pound (#) and exclamation (!) followed by the path of the program that
# can execute this specific script.  For a perl script, with perl.exe in
# the E:/´DS-Lan/All in One v1.4\Program Files\Perl directory, the shebang line should be:

   #!c:/program files/perl/perl

# Note you _must_not_ indent the actual shebang line, and it must be the
# first line of the file.  Of course, CGI processing must be enabled by
# the appropriate ScriptAlias or Options ExecCGI directives for the files
# or directory in question.
#
# However, Apache on Windows allows either the Unix behavior above, or can
# use the Registry to match files by extention.  The command to execute
# a file of this type is retrieved from the registry by the same method as
# the Windows Explorer would use to handle double-clicking on a file.
# These script actions can be configured from the Windows Explorer View menu,
# 'Folder Options', and reviewing the 'File Types' tab.  Clicking the Edit
# button allows you to modify the Actions, of which Apache 1.3 attempts to
# perform the 'Open' Action, and failing that it will try the shebang line.
# This behavior is subject to change in Apache release 2.0.
#
# Each mechanism has it's own specific security weaknesses, from the means
# to run a program you didn't intend the website owner to invoke, and the
# best method is a matter of great debate.
#
# To enable the this Windows specific behavior (and therefore -disable- the
# equivilant Unix behavior), uncomment the following directive:
#
#ScriptInterpreterSource registry
#
# The directive above can be placed in individual <Directory> blocks or the
# .htaccess file, with either the 'registry' (Windows behavior) or 'script'
# (Unix behavior) option, and will override this server default option.
#

#
# DefaultType: the default MIME type the server will use for a document
# if it cannot otherwise determine one, such as from filename extensions.
# If your server contains mostly text or HTML documents, "text/plain" is
# a good value.  If most of your content is binary, such as applications
# or images, you may want to use "application/octet-stream" instead to
# keep browsers from trying to display binary files as though they are
# text.
#
DefaultType text/plain

<IfModule mime_module>
    #
    # TypesConfig points to the file containing the list of mappings from
    # filename extension to MIME-type.
    #
    TypesConfig conf/mime.types

    #
    # AddType allows you to add to or override the MIME configuration
    # file specified in TypesConfig for specific file types.
    #
    #AddType application/x-gzip .tgz
    #
    # AddEncoding allows you to have certain browsers uncompress
    # information on the fly. Note: Not all browsers support this.
    #
    #AddEncoding x-compress .Z
    #AddEncoding x-gzip .gz .tgz
    #
    # If the AddEncoding directives above are commented-out, then you
    # probably should define those extensions to indicate media types:
    #
    AddType application/x-compress .Z
    AddType application/x-gzip .gz .tgz

    #
    # AddHandler allows you to map certain file extensions to "handlers":
    # actions unrelated to filetype. These can be either built into the server
    # or added with the Action directive (see below)
    #
    # To use CGI scripts outside of ScriptAliased directories:
    # (You will also need to add "ExecCGI" to the "Options" directive.)
    #
    AddHandler cgi-script .cgi

    # For files that include their own HTTP headers:
    #AddHandler send-as-is asis

    # For server-parsed imagemap files:
    #AddHandler imap-file map

    # For type maps (negotiated resources):
    #AddHandler type-map var

    #
    # Filters allow you to process content before it is sent to the client.
    #
    # To parse .shtml files for server-side includes (SSI):
    # (You will also need to add "Includes" to the "Options" directive.)
    #
    AddType text/html .shtml
    AddOutputFilter INCLUDES .shtml
</IfModule>

#
# The mod_mime_magic module allows the server to use various hints from the
# contents of the file itself to determine its type.  The MIMEMagicFile
# directive tells the module where the hint definitions are located.
#
#MIMEMagicFile conf/magic

#
# Customizable error responses come in three flavors:
# 1) plain text 2) local redirects 3) external redirects
#
# Some examples:
#ErrorDocument 500 "The server made a boo boo."
#ErrorDocument 404 /missing.html
#ErrorDocument 404 "/cgi-bin/missing_handler.pl"
#ErrorDocument 402 http://www.example.com/subscription_info.html
#

#
# EnableMMAP and EnableSendfile: On systems that support it,
# memory-mapping or the sendfile syscall is used to deliver
# files.  This usually improves server performance, but must
# be turned off when serving from networked-mounted
# filesystems or if support for these functions is otherwise
# broken on your system.
#
EnableMMAP off
EnableSendfile off

# Supplemental configuration
#
# The configuration files in the conf/extra/ directory can be
# included to add extra features or to modify the default configuration of
# the server, or you may simply copy their contents here and change as
# necessary.

# xampplite specific settings
Include conf/extra/httpd-xampp.conf

# Server-pool management (MPM specific)
# Include conf/extra/httpd-mpm.conf

# Multi-language error messages
Include conf/extra/httpd-multilang-errordoc.conf

# Fancy directory listings
Include conf/extra/httpd-autoindex.conf

# Language settings
Include conf/extra/httpd-languages.conf

# User home directories
Include conf/extra/httpd-userdir.conf

# Real-time info on requests and configuration
Include conf/extra/httpd-info.conf

# Virtual hosts
Include conf/extra/httpd-vhosts.conf

# Local access to the Apache HTTP Server Manual
# Include conf/extra/httpd-manual.conf

# Distributed authoring and versioning (WebDAV)
Include conf/extra/httpd-dav.conf

# Various default settings
Include conf/extra/httpd-default.conf

# Secure (SSL/TLS) connections
Include conf/extra/httpd-ssl.conf
#
# Note: The following must must be present to support
#       starting without SSL on platforms with no /dev/random equivalent
#       but a statically compiled-in mod_ssl.
#
<IfModule ssl_module>
SSLRandomSeed startup builtin
SSLRandomSeed connect builtin
</IfModule>

hier die angegebene Datei
Reply
#47
Schau mal das

ServerRoot "E:/´DS-Lan/All in One v1.4/apache"

Da ist ein Zeichen ´
Reply
#48
entpacke die aio einfach mal auf dem dektop.

Reply
#49
Das Zeichen bitte rausmachen!
Reply
#50
daran, dass die Bennenung des Ordners einen Fehler hervorrufen kann hab ich gernicht gedacht, dake geht wieder ...
Reply
#51
Du könntest mich bewerten Big Grin
Reply
#52
soo ich hab jetzt einfach mal die Frechheit besessen bei Tools übereinander zu kopieren jetzt hab ich alles was ich brauch und DS-Lan funktioniert ... bis jetzt ... einwandtfrei ;-)

danke für die Hilfe

auch wenn einige dateien wie ticketsys und die direkt eingeblendete ranglistze der besten 5 nicht gehen
wtf meine neue erstellten einheiten senken zustimmung O.o
Reply
#53
dann hast du warscheinlich beim angriff noch ein ag hinzugefügt.

Reply
#54
[Image: wtfhtq.jpg]

ich hab die Einheit beriets wieder gelöscht deshalb ohne Bilder
Reply
#55
dann hast du wohl eine einheit erstellt, die die zustimmung senkt. ich glaube, man konnte das mit einem einheiten hinzufügen tool machen.

Reply
#56
ne hab ich nicht, die tut das einfahc hone sie dafür bestimmt zu haben ...
Reply
#57
zeig mal deine units.php.

Reply
#58
Code:
$cl_units = new units();



//////////// Zeitfaktor vom Bau der Einehiten ////////////



$cl_units->set_unitfactor("0.665","0.94355");



///////////////////// Alle EINHEITEN /////////////////////



$cl_units->add_unit("Speerträger","unit_spear");

$cl_units->set_woodprice("50");

$cl_units->set_stoneprice("30");

$cl_units->set_ironprice("10");

$cl_units->set_bhprice("1");

$cl_units->set_time("1000");

$cl_units->set_att("10","1.045");

$cl_units->set_def("15","1.045");

$cl_units->set_defcav("45","1.045");

$cl_units->set_defarcher("20","1.045");

$cl_units->set_speed("720");

$cl_units->set_booty("25");

$cl_units->set_needed(array());

$cl_units->set_recruit_in("barracks");

$cl_units->set_specials(array());

$cl_units->set_group("foot");

$cl_units->set_col("A");

$cl_units->set_attType("def");

$cl_units->set_description("Der Speerträger ist die einfachste Einheit. Er ist besonders effektiv in der Verteidigung gegen Reiter.");



$cl_units->add_unit("Schwertkämpfer","unit_sword");

$cl_units->set_woodprice("30");

$cl_units->set_stoneprice("30");

$cl_units->set_ironprice("70");

$cl_units->set_bhprice("1");

$cl_units->set_time("1500");

$cl_units->set_att("25","1.045");

$cl_units->set_def("50","1.045");

$cl_units->set_defcav("25","1.045");

$cl_units->set_defarcher("40","1.045");

$cl_units->set_speed("900");

$cl_units->set_booty("15");

$cl_units->set_needed(array("smith"=>"1"));

$cl_units->set_recruit_in("barracks");

$cl_units->set_specials(array());

$cl_units->set_group("foot");

$cl_units->set_col("A");

$cl_units->set_attType("def");

$cl_units->set_description("Der Schwertkämpfer ist vor allem zur Verteidigung gegen Infanterie geeignet. Er ist allerdings relativ langsam.");



$cl_units->add_unit("Axtkämpfer","unit_axe");

$cl_units->set_woodprice("60");

$cl_units->set_stoneprice("30");

$cl_units->set_ironprice("40");

$cl_units->set_bhprice("1");

$cl_units->set_time("1250");

$cl_units->set_att("40","1.0455");

$cl_units->set_def("10","1.045");

$cl_units->set_defcav("5","1.045");

$cl_units->set_defarcher("10","1.045");

$cl_units->set_speed("720");

$cl_units->set_booty("10");

$cl_units->set_needed(array("smith"=>"2"));

$cl_units->set_recruit_in("barracks");

$cl_units->set_specials(array());

$cl_units->set_group("foot");

$cl_units->set_col("A");

$cl_units->set_attType("off");

$cl_units->set_description("Der Axtkämpfer ist eine starke Offensiveinheit. Mit Sturmgebrüll rasen diese wilden Krieger auf die feindlichen Truppen zu.");



$cl_units->add_unit("Späher","unit_spy");

$cl_units->set_woodprice("50");

$cl_units->set_stoneprice("50");

$cl_units->set_ironprice("20");

$cl_units->set_bhprice("2");

$cl_units->set_time("1250");

$cl_units->set_att("0","1.045");

$cl_units->set_def("2","1.045");

$cl_units->set_defcav("1","1.045");

$cl_units->set_defarcher("2","1.045");

$cl_units->set_speed("360");

$cl_units->set_booty("0");

$cl_units->set_needed(array("stable"=>1));

$cl_units->set_recruit_in("stable");

$cl_units->set_specials(array());

$cl_units->set_group("cav");

$cl_units->set_col("B");

$cl_units->set_attType("spy");

$cl_units->set_description("Der Späher schleicht sich in feindliche Dörfer ein, um Informationen zu erlangen.");



$cl_units->add_unit("Leichte Kavallerie","unit_light");

$cl_units->set_woodprice("125");

$cl_units->set_stoneprice("100");

$cl_units->set_ironprice("250");

$cl_units->set_bhprice("4");

$cl_units->set_time("2400");

$cl_units->set_att("130","1.045");

$cl_units->set_def("30","1.045");

$cl_units->set_defcav("40","1.045");

$cl_units->set_defarcher("30","1.045");

$cl_units->set_speed("390");

$cl_units->set_booty("80");

$cl_units->set_needed(array("stable"=>3));

$cl_units->set_recruit_in("stable");

$cl_units->set_specials(array());

$cl_units->set_group("cav");

$cl_units->set_col("B");

$cl_units->set_attType("off");

$cl_units->set_description("Die leichte Kavallerie ist vor allem geeignet, um Überraschungsangriffe auf gegnerische Dörfer durchzuführen.");



$cl_units->add_unit("Schwere Kavallerie","unit_heavy");

$cl_units->set_woodprice("200");

$cl_units->set_stoneprice("150");

$cl_units->set_ironprice("600");

$cl_units->set_bhprice("6");

$cl_units->set_time("3600");

$cl_units->set_att("150","1.045");

$cl_units->set_def("200","1.045");

$cl_units->set_defcav("80","1.045");

$cl_units->set_defarcher("180","1.045");

$cl_units->set_speed("450");

$cl_units->set_booty("50");

$cl_units->set_needed(array("stable"=>"10","smith"=>"15"));

$cl_units->set_recruit_in("stable");

$cl_units->set_specials(array());

$cl_units->set_group("cav");

$cl_units->set_col("B");

$cl_units->set_attType("def");

$cl_units->set_description("Die Schwere Kavallerie sind die Elite deiner Truppen. Die meist adligen Reiter verfügen über gehärtete Waffen und starke Panzerung.");



$cl_units->add_unit("Ramme","unit_ram");

$cl_units->set_woodprice("300");

$cl_units->set_stoneprice("200");

$cl_units->set_ironprice("200");

$cl_units->set_bhprice("5");

$cl_units->set_time("1250");

$cl_units->set_att("2","1.045");

$cl_units->set_def("20","1.045");

$cl_units->set_defcav("50","1.045");

$cl_units->set_defarcher("20","1.045");

$cl_units->set_speed("1200");

$cl_units->set_booty("0");

$cl_units->set_needed(array("garage"=>"1"));

$cl_units->set_recruit_in("garage");

$cl_units->set_specials(array());

$cl_units->set_group("foot");

$cl_units->set_col("C");

$cl_units->set_attType("off");

$cl_units->set_description("Der Rammbock unterstützt dich bei Angriffen, da er den gegnerischen Wall beschädigt.");



$cl_units->add_unit("Katapult","unit_catapult");

$cl_units->set_woodprice("320");

$cl_units->set_stoneprice("400");

$cl_units->set_ironprice("100");

$cl_units->set_bhprice("8");

$cl_units->set_time("1250");

$cl_units->set_att("100","1.045");

$cl_units->set_def("100","1.045");

$cl_units->set_defcav("50","1.045");

$cl_units->set_defarcher("100","1.045");

$cl_units->set_speed("1440");

$cl_units->set_booty("0");

$cl_units->set_needed(array("garage"=>"2","smith"=>"12"));

$cl_units->set_recruit_in("garage");

$cl_units->set_specials(array());

$cl_units->set_group("foot");

$cl_units->set_col("C");

$cl_units->set_attType("undefined");

$cl_units->set_description("Das Katapult ist besonders geeignet, um gegnerische Gebäude zu zerstören.");



$cl_units->add_unit("Adelsgeschlecht","unit_snob");

$cl_units->set_woodprice("28000");

$cl_units->set_stoneprice("30000");

$cl_units->set_ironprice("25000");

$cl_units->set_bhprice("100");

$cl_units->set_time("12500");

$cl_units->set_att("30","1.045");

$cl_units->set_def("100","1.045");

$cl_units->set_defcav("50","1.045");

$cl_units->set_defarcher("100","1.045");

$cl_units->set_speed("1800");

$cl_units->set_booty("0");

$cl_units->set_needed(array("main"=>20,"smith"=>20,"market"=>10));

$cl_units->set_recruit_in("snob");

$cl_units->set_specials(array("no_investigate"));

$cl_units->set_group("foot");

$cl_units->set_col("D");

$cl_units->set_attType("undefined");

$cl_units->set_description("Das Adelsgeschlecht kann durch Angriffe die Zustimmung des gegnerischen Dorfes verringern. Anschließend kann das Dorf erobert werden. Die Kosten für Adelsgeschlechter wachsen mit jedem eroberten Dorf und jedem vorhandenen oder in Produktion befindlichen Adelsgeschlecht.");




$cl_units->add_unit("Ritter","unit_unit_knight");
$cl_units->set_woodprice("6000");
$cl_units->set_stoneprice("3000");
$cl_units->set_ironprice("7000 ");
$cl_units->set_bhprice("3");
$cl_units->set_time("4000");
$cl_units->set_att("150","1.045");
$cl_units->set_def("250","1.045");
$cl_units->set_defcav("400","1.045");
$cl_units->set_defarcher("150","1.045");
$cl_units->set_speed("600");
$cl_units->set_booty("100");
$cl_units->set_needed(array("barracks"=>"20","stable"=>"10","smith"=>"20" ));
$cl_units->set_recruit_in("barracks");
$cl_units->set_specials(array(""));
$cl_units->set_group("foot");
$cl_units->set_col("A");
$cl_units->set_description("Ritter sind die kapfstärksten Truppen im Spiel aber auch sehr teuer");

?>

und ich hab da noch ein Problem, wenn ich in einer Datei etwas veränder und dann abspeicher wutscht das ganze immer zusammen, wie kann ich das verhindern ...
Reply
#59
benutz einfach den wordpad editor und nicht den normalen editor.

Reply
#60
bei den units auch schon nen fehler entdekcne können ?
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