09.05.2014, 11:04
Hey,
yesterday, I found a very old version of the TBot, an artificial intelligence for the TWLan.
Current features:
The type of units which can be researched/recruited can be configured in a PHP-file, it is planned that there will be an graphical frontend for the TBot configuration
Moreover, it is possible to state how many units of a type can be recruited (e.g. maximum 6100 axes per village).
The download will be linked here this afternoon!
yesterday, I found a very old version of the TBot, an artificial intelligence for the TWLan.
Current features:
- construct buildings
- research new techs
- recruit units
The type of units which can be researched/recruited can be configured in a PHP-file, it is planned that there will be an graphical frontend for the TBot configuration
Moreover, it is possible to state how many units of a type can be recruited (e.g. maximum 6100 axes per village).
The download will be linked here this afternoon!