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[v1.3] Statue and Paladin v1
#1
Below I will post a script to add the statue and paladin on your server.

create the file game_snob.tpl in the folder temnplates and insert the code:
PHP Code:
<table>
    <
tr>
        <
td><img src="../graphic/big_buildings/statue1.png" title="Estatua" alt="" /></td>
        <
td>
            <
h2>Statue ({$village.statue|stage})
            </
h2>
            
Locuitorii satului aduc la statuie omagii PaladinuluiDaca Paladinul cade in luptaaici ai posibilitatea sa numesti un soldat ca nou Paladin.
        </
td>
    </
tr>
</
table><br />
{
php}
    include(
"include/configs/unit_knight_config.php");

    
// nivel statuie
    
$statue $this->_tpl_vars['village']['statue'];
    if(
$statue != '0'){
        
$time $time 60 1;
        
$time_s time() + $time;

        
// aflam resursele din sat
        
$village_wood $this->_tpl_vars['village']['r_wood'];
        
$village_stone $this->_tpl_vars['village']['r_stone'];
        
$village_iron $this->_tpl_vars['village']['r_iron'];

        
// aflam id-ul userului
        
$userid $this->_tpl_vars['user']['id'];

        
// codul de securitate
        
$hkey $this->_tpl_vars['hkey'];

        
// pe ce sat este folosind metoda GET
        
$vill $_GET['village'];

        
// selectam date user
        
$user mysql_fetch_array(mysql_query("SELECT `knight`,`knight_name`,`knight_village_recruit`,`knight_village` FROM `users` WHERE `id` = '".$userid."'"));

        if(
$user['knight_village'] > 0){
            
$numar_paladini mysql_fetch_assoc(mysql_query("SELECT `all_unit_knight` FROM `villages` WHERE `id` = '".$user['knight_village']."'"));
        }

        
// verificam daca se recruteaza vreun paladin
        
$recruit mysql_num_rows(mysql_query("SELECT * FROM `recruit` WHERE `villageid` = '".$user['knight_village_recruit']."' AND `unit` = 'unit_knight'"));
        if(!
$recruit){
            
mysql_query("UPDATE `users` SET `knight` = '".$numar_paladini['all_unit_knight']."' WHERE `id` = '".$userid."'");
        }
        
$user mysql_fetch_array(mysql_query("SELECT `knight`,`knight_name`,`knight_village_recruit`,`knight_village` FROM `users` WHERE `id` = '".$userid."'"));

        
// anulam comanda
        
if($_GET['do'] == 'drep' && $_GET['hkey'] == $hkey){
            
mysql_query("UPDATE `users` SET `knight` = '0' WHERE `id` = '".$userid."'");
            
mysql_query("DELETE FROM `events` WHERE `event_id` = '".$_GET['id']."'");
            
$recruit_f1 mysql_fetch_array(mysql_query("SELECT `villageid` FROM `recruit` WHERE `id` = '".$_GET['id']."'"));
            
mysql_query("UPDATE `villages` SET `r_bh` = `r_bh` - '".$farms."' WHERE `id` = '".$recruit_f1['villageid']."'") or die (mysql_error());
            
mysql_query("DELETE FROM recruit WHERE id = '".$_GET['id']."'");
            
header("Location: game.php?village=$vill&screen=statue");
        }

        
// daca recrutam paladinul
        
if($_GET['recruit'] == 'paladin'){
            if(
$user['knight'] >= '1'){
                
$error 'Vo&ecirc; j&aacute; possui um paladino.'
            }else{
                
mysql_query("UPDATE `villages` SET `r_wood` = `r_wood` - '".$wood."' WHERE `id` = '".$_GET['village']."'") or die (mysql_error());
                
mysql_query("UPDATE `villages` SET `r_stone` = `r_stone` - '".$stone."' WHERE `id` = '".$_GET['village']."'");
                
mysql_query("UPDATE `villages` SET `r_iron` = `r_iron` - '".$iron."' WHERE id = '".$_GET['village']."'");
                
mysql_query("UPDATE `villages` SET `r_bh` = `r_bh` + '".$farms."' WHERE id = '".$_GET['village']."'");
                
mysql_query("INSERT INTO `recruit` (`unit`,`num_unit`,`num_finished`,`time_finished`,`time_start`,`time_per_unit`,`building`,`villageid`) VALUES ('".$unit."','1','0','".$time_s."','".time()."','".$time."','statue','".$_GET['village']."')") or die (mysql_error());
                
$select mysql_query("SELECT * FROM `recruit` WHERE `unit` = 'unit_knight' AND `villageid` = '".$_GET['village']."' ORDER BY id DESC") or die (mysql_error());
                
$num mysql_num_rows($select);
                if(
$num 0){
                    
$array mysql_fetch_array($select);
                    
mysql_query("INSERT INTO events (`event_time`,`event_type`,`event_id`,`user_id`,`villageid`) VALUES ('".time()."','recruit','".$array['id']."','".$userid."','".$_GET['village']."')") or die (mysql_error());
                }
                
mysql_query("UPDATE `users` SET `knight` = '1' WHERE `id` = '".$userid."'");
                
mysql_query("UPDATE `users` SET `knight_village_recruit` = '".$_GET['village']."' WHERE `id` = '".$userid."'");
                
mysql_query("UPDATE `users` SET `knight_village` = '".$_GET['village']."' WHERE `id` = '".$userid."'");
                
$vill $_GET['village'];
                
header("Location: game.php?village=$vill&screen=statue");
            }
        }
        
$num mysql_num_rows(mysql_query("SELECT * FROM `recruit` WHERE `villageid` = '".$vill."' AND building = 'statue'"));
        if(
$num 0){
{/
php}
<
table class="vis">
    <
tr>
        <
th width="150">Comando</th>
        <
th width="120">Dura&ccedil;&atilde;o</th>
        <
th width="150">Termino</th>
        <
th width="100">Cancelar *</th>
    </
tr>
{
php}
            
$vil $_GET['village'];
            
$o1 mysql_query("SELECT id FROM villages WHERE userid = '".$userid."'") or die (mysql_error());
            while (
$array02 mysql_fetch_array($o1)){
                
$query03 mysql_fetch_array(mysql_query("SELECT * FROM recruit WHERE villageid = '".$vill."' AND building = 'statue'"));
                if(
$array02['id'] == $query03['villageid']){
                echo 
'<tr class="lit"><td><img src="../graphic/unit/unit_knight.png" />'.stripslashes(urldecode($user['knight_name'])).'</td><td align="center"><span class="timer">'.format_time($query03['time_finished']-time()+1).'</span></td><td align="center">'.date("d.m.y H:i"$query03['time_finished']).'</td><td><a href="game.php?village='.$vil.'&screen=statue&do=drep&id='.$query03['id'].'&hkey='.$hkey.'">cancelar</a></td></tr>';
            }
        }
{/
php}
</
table><br />
{
php}
    }
    if(!empty(
$error)){
{/
php}
<
div class="error">{php} echo $error; {/php}</div>
{
php}
    }
{/
php}
<
table class="vis" width="100%">
    <
tr><th width="130">Unidade</th>        <th width="40"><center><img src="../graphic/holz.png"></center></th>
        <
th width="40"><center><img src="../graphic/lehm.png"></center></th>
        <
th width="40"><center><img src="../graphic/eisen.png"></center></th>
        <
th width="40"><center><img src="../graphic/face.png"></center></th><th>Dura&ccedil;&atilde;o</th><th>Recrutar</th><th width="240">Localidade</th></tr>
    <
tr>
        <
td width="250"><a href="javascript:popup('popup_unit.php?unit={php} echo $unit; {/php}', 520, 520)"> <img src="../graphic/unit/{php} echo $unit; {/php}.png" alt="" />{php} echo stripslashes(urldecode($user['knight_name'])); {/php}</a></td>
        <
td align="center">{php}echo $wood;{/php}</td
        <
td align="center">{php}echo $stone;{/php}</td
        <
td align="center">{php}echo $iron;{/php}</td
        <
td align="center">{php}echo $farms;{/php}</td>
        <
td align="center">{php}echo format_time($time+1);{/php}</td>
{
php}
    include(
"include/config.php");
    include(
"include/configs/farm_limits.php");
    
$wood_re $this->_tpl_vars['village']['r_wood'];
    
$stone_re $this->_tpl_vars['village']['r_stone'];
    
$iron_re $this->_tpl_vars['village']['r_iron'];
    
$farms_re $this->_tpl_vars['village']['r_bh'];
    
$farms_lvl $this->_tpl_vars['village']['farm'];
    if(
$wood_re $wood || $stone_re $stone || $iron_re $iron){
        
$error '<td class="inactive" align="center">Recursos insuficientes.</td>';
    }
    if(
$user['knight'] >= '1'){
        
$error '<td class="inactive" align="center">S&oacute; &eacute; permitido 1 paladino por jogador.</td>';
    }
    if(
$farms_re $farms >= $arr_farm[$farms_lvl]){
        
$error '<td class="inactive" align="center">A fazenda n&atilde;o pode prover mais unidades.</td>';
    }
    if(!empty(
$error)){
        echo 
$error;
    }else{
{/
php}
        <
td align="center"><a href="game.php?village={$village.id}&screen=statue&recruit=paladin">Nomear paladino</a></td>
{
php}
    }
{/
php}
        <
td align="center">
        {
php
        
$knight_loc mysql_fetch_assoc(mysql_query("SELECT * FROM `villages` WHERE `id` = '".$user['knight_village']."'"));
        
        if (
$knight_loc['all_unit_knight'] > 0) { echo '<a href="game.php?village='.$knight_loc[id].'&screen=overview">'.stripslashes(urldecode($knight_loc['name'])).' ('.$knight_loc['x'].'|'.$knight_loc['y'].') K'.$knight_loc['continent'].'</a>'; } else { echo '<center><b>---</b></center>'; } {/php}</td>
    </
tr>
    </
table>
    
{
php}


    if (
$_GET['do'] == 'change'){
     if (
strlen(trim($_POST['knight_name'])) < || strlen(trim($_POST['knight_name'])) > 32 ) { $error_1 'O nome do paladino deve ter entre 3 e 32 caracteres!'; } else
     {
      
mysql_query("UPDATE users SET knight_name = '".urlencode($_POST['knight_name'])."' WHERE id = '".$userid."'");
      
header("Location: game.php?village=$vill&screen=statue");
      exit;
     }
     
     }
    {/
php}{php} if ($error_1){ {/php}
    <
span class="error">{php} echo $error_1; {/php}</span>
    {
php} } {/php}
    <
br />
    <
form action="game.php?village={$village.id}&screen=statue&do=change" method="POST">
    <
table class="vis">
        <
tr><th>Nome</th><td><input type="text" name="knight_name" value="{php} echo stripslashes(urldecode($user['knight_name'])); {/php}" /><input type="submit" value="Ok" /></td></tr>
    </
table>
    </
form>
    {
php}}{/php

go to the folder include/config and create the file unit_knight_config.php. Insert in the file:
PHP Code:
<?
    $unit = 'unit_knight'; //unit
    $farms = 10; //farm used
    $wood = 20; //wood cust
    $stone = 20; //stone cust
    $iron = 40; //iron cust
    $time = 5; //time in minutes for create the unit
?>

Add in templates/game.tpl:
PHP Code:
{php}$this->_tpl_vars['allow_screens'][] = "statue";{/php

Add in include/configs/units.php
PHP Code:
$cl_units->add_unit("Paladin","unit_knight");
$cl_units->set_woodprice("20");
$cl_units->set_stoneprice("20");
$cl_units->set_ironprice("40");
$cl_units->set_bhprice("10");
$cl_units->set_time("600");
$cl_units->set_att("150","1.045");
$cl_units->set_def("250","1.045");
$cl_units->set_defcav("400","1.045");
$cl_units->set_defarcher("150","1.045");
$cl_units->set_speed("800");
$cl_units->set_booty("600");
$cl_units->set_needed(array("statue"=>1));
$cl_units->set_recruit_in("statue");
$cl_units->set_specials(array("no_investigate"));
$cl_units->set_group("cav");
$cl_units->set_col("D");
$cl_units->set_attType("undefined");
$cl_units->set_description(""); 

And add in include/configs/buildings.php:
PHP Code:
$cl_builds->add_build("Statue","statue");
$cl_builds->set_woodprice("220","1.2");
$cl_builds->set_stoneprice("220","1.2");
$cl_builds->set_ironprice("220","1.2");
$cl_builds->set_bhprice("0","1.17");
$cl_builds->set_time("2000","1.2");
$cl_builds->set_points("0","1.2");
$cl_builds->set_needbuilds(array());
$cl_builds->set_maxstage("1");
$cl_builds->set_specials(array());
$cl_builds->set_description(""); 

SQL CODE:
PHP Code:
ALTER TABLE `usersADD `knightINT11 NOT NULL DEFAULT '0',
ADD `knight_nameVARCHAR200 NOT NULL DEFAULT 'Paladin',
ADD `knight_villageINT11 NOT NULL DEFAULT '0',
ADD `knight_village_recruitINT11 NOT NULL DEFAULT '0';
ALTER TABLE `villagesADD `statueINT11 NOT NULL DEFAULT '0' 
Reply


Messages In This Thread
Statue and Paladin v1 - by Felipe Medeiros - 27.12.2011, 18:24
RE: Statue and Paladin v1 - by sinner - 28.12.2011, 01:36
RE: Statue and Paladin v1 - by ON21 - 28.12.2011, 16:21
RE: Statue and Paladin v1 - by sinner - 02.01.2012, 01:45
RE: Statue and Paladin v1 - by Molt - 02.01.2012, 12:03



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