11.12.2010, 16:36
The main DSLan code will never be open source to satisfy Innogames.
(the following is my personal opinion, it might not reflect the TWLan developers opinions)
I support open source software and its principle. My programs are released without licenses and open source, so that anyone can modify it to fit their needs. Most programmers 'encrypt' their code (with eAccelerator) because it's easy to do and others won't 'steal' their code.
I can tell you that this encryption is not perfect, anyone with reasonable knowledge and enough time can decode those codes.
What player-contributed project would you like to be open-source?
(the following is my personal opinion, it might not reflect the TWLan developers opinions)
I support open source software and its principle. My programs are released without licenses and open source, so that anyone can modify it to fit their needs. Most programmers 'encrypt' their code (with eAccelerator) because it's easy to do and others won't 'steal' their code.
I can tell you that this encryption is not perfect, anyone with reasonable knowledge and enough time can decode those codes.
What player-contributed project would you like to be open-source?
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Project: creating a compact and easy to setup DSLan (Linux) (Windoze is in development)