02.01.2010, 10:52
PHP Code:
<?php
// Database config:
$config['db_host'] = 'localhost';
$config['db_user'] = 'root';
$config['db_pw'] = '';
$config['db_name'] = 'lan';
// Password for Administration
$config['master_pw'] = '...';
// Speed
$config['speed'] = 20000;
// ADDED
/*$steig = "4"; // Alle 5 Sekunden
$start = 1183404063; // Time to start (in seconds since 1970)
$end = 3000; // Bei wie viel Speed aufh ren zu steigen?
$more = round((time()-$start)/$steig);
$config['speed'] += $more;
if ($config['speed']>$end) {
$config['speed'] = $end;
}*/
////////
// Which MAP Design?
// 0 => Old
// 1 => New
$config['map_design'] = 1;
// Nach wie vielen D rfern soll immer ein Fl chtlingslager erstellt werden?
// -- this is something about abandoned villages and their creation
// -- -1 here will mean no barbarian villages are made
$config['count_create_left'] = 6;
// This is the minimum number of villages per player. Generally this is 1.
// If a village is nobled that takes you below this number,
// you get a new 26p village on the rim
// don't set at 0
// don't set too high
$config['min_villages'] = 20;
// This setting is only effecitve if in the administration of a reset.
$config['map_incircle'] = 0;
// What name do you want given to barbarians?
$config['left_name'] = 'Barbarian';
// Choose direction?
// TRUE or FALSE
$config['village_choose_direction'] = FALSE;
// Grundverteidiung (translation?) of each village.
$config['reason_defense'] = 10;
// What's the factor for scouts?
// A 2 value is a 2:1 ratio
// If 2 is set, the defender needs 2 scouts per attacking scout
// in order to kill all of their scouts.
$config['factor_spy'] = 1;
// Attack cancel, how long do you allow cancelling of attacks for?
// works in minutes
// Real time, not scaled by the server speed
$config['cancel_movement'] = 1;
// Speed of the units. The smaller the value the slower the units.
// Normal speed is "1".
$config['movement_speed'] = 0.5;
// Is morale active?
$config['moral_activ'] = false;
// What's the lowest morale? (%)
$config['min_moral'] = 35;
// Loyalty rise per hour
// The smaller this number, the slower it rises
$config [ 'agreement_per_hour' ] = 0.18;
// How long is noob protection?
$config['noob_protection'] = 0;
// How fast do merchants travel?
$config['dealer_time'] = 5;
// For how long is it possible to cancel trade?
$config['cancel_dealers'] = 1;
// What style noble should be used?
// 0 => per village, so many nobles can be built as high as the academy
// 1 => as many nobles can be built as the sum of all academies
$config['ag_style'] = 1;
// Farm style:
// 0 => If the farm is level 30, it goes to 22782
// 1 => If the farm is level 30, it goes to 24000
$config['bh_style'] = 1;
// Can tribes be greated?
// true => Yes
// false => No
$config['create_ally'] = true;
// Can tribes leave/player dismissed/players invited?
// true => Yes
// false => No
$config['leave_ally'] = true;
// Can tribes aufgelst? (translation someone)
// true => Yes
// false => No
$config['close_ally'] = true;
// It's possible that there are fixed tribes automatically assigned.
// When you first login, each player is assigned a tribe.
// Use this feature?
// true => Yes
// false => No
$config['auto_ally'] = false;
// If this is set to "TRUE" nothing will happen.
// This is useful for when making screen caps.
$config['no_actions'] = false;
// If this is set to true, no more villages can be created.
$config['not_more_villages'] = false;
// Is there an IP control/lock?
$config['ip_control'] = false;
// What IP does the network connect to?
// This option is only relevant if $ Config [ 'ip_control'] is set to "true".
$allow_ips[] = "192.168.0.1";
$allow_ips[] = "192.168.0.2";
$allow_ips[] = "192.168.0.3";
$allow_ips[] = "192.168.0.4";
?>
I made a "hard" reset, what's wrong?