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Division by Zero?
#23
buildings.php :
PHP Code:
<?php

$cl_builds 
= new builds();



//////////// Zeitfaktor vom Bau der Gebäude ////////////



$cl_builds->set_mainfactor("1.00","0.952381");



////////////////// BAUSCHLEIF KOSTEN ///////////////////



$cl_builds->set_buildsharpens("1.25","20");



///////////////////// Alle Gebäude /////////////////////



$cl_builds->add_build("Hauptgebäude","main");

$cl_builds->set_woodprice("90","1.26");

$cl_builds->set_stoneprice("80","1.275");

$cl_builds->set_ironprice("70","1.26");

$cl_builds->set_bhprice("5","1.17");

$cl_builds->set_time("1080","1.2");

$cl_builds->set_points("10","1.2");

$cl_builds->set_needbuilds(array());

$cl_builds->set_maxstage("30");

$cl_builds->set_specials(array());

$cl_builds->set_description("Im Hauptgebäude können neue Gebäude errichtet werden oder vorhandene Gebäude verbessert werden. Je höher die Stufe, desto schneller können neue Gebäude errichtet werden.");



$cl_builds->add_build("Kaserne","barracks");

$cl_builds->set_woodprice("200","1.26");

$cl_builds->set_stoneprice("170","1.28");

$cl_builds->set_ironprice("90","1.26");

$cl_builds->set_bhprice("7","1.17");

$cl_builds->set_time("1800","1.2");

$cl_builds->set_points("16","1.2");

$cl_builds->set_needbuilds(array("main"=>"3"));

$cl_builds->set_maxstage("25");

$cl_builds->set_specials(array());

$cl_builds->set_description("In der Kaserne kannst du Infanterie rekrutieren. Je höher die Ausbaustufe der Kaserne, desto schneller kannst du deine Truppen ausbilden.");



$cl_builds->add_build("Stall","stable");

$cl_builds->set_woodprice("270","1.26");

$cl_builds->set_stoneprice("240","1.28");

$cl_builds->set_ironprice("260","1.26");

$cl_builds->set_bhprice("8","1.17");

$cl_builds->set_time("6000","1.2");

$cl_builds->set_points("20","1.2");

$cl_builds->set_needbuilds(array("main"=>"10","barracks"=>"5","smith"=>"5"));

$cl_builds->set_maxstage("20");

$cl_builds->set_specials(array());

$cl_builds->set_description("Im Stall kannst du Reiter ausbilden. ;)");



$cl_builds->add_build("Werkstatt","garage");

$cl_builds->set_woodprice("300","1.26");

$cl_builds->set_stoneprice("240","1.28");

$cl_builds->set_ironprice("260","1.26");

$cl_builds->set_bhprice("8","1.16");

$cl_builds->set_time("6000","1.2");

$cl_builds->set_points("24","1.2");

$cl_builds->set_needbuilds(array("main"=>"10","smith"=>"10"));

$cl_builds->set_maxstage("15");

$cl_builds->set_specials(array());

$cl_builds->set_description("In der Werkstatt kannst du Belagerungswaffen herstellen. Je höher die Ausbaustufe der Werkstatt, desto schneller kannst du deine Truppen ausbilden.");



$cl_builds->add_build("Adelshof","snob");

$cl_builds->set_woodprice("15000","2");

$cl_builds->set_stoneprice("25000","2");

$cl_builds->set_ironprice("10000","2");

$cl_builds->set_bhprice("80","1.17");

$cl_builds->set_time("64800","1.2");

$cl_builds->set_points("512","1.2");

$cl_builds->set_needbuilds(array("main"=>"20","smith"=>"20","market"=>"10"));

$cl_builds->set_maxstage("3");

$cl_builds->set_specials(array());

$cl_builds->set_description("Im Adelshof kannst du Adelsgeschlechter erzeugen, mit denen du andere Dörfer erobern kannst.");



$cl_builds->add_build("Schmiede","smith");

$cl_builds->set_woodprice("220","1.26");

$cl_builds->set_stoneprice("180","1.275");

$cl_builds->set_ironprice("240","1.26");

$cl_builds->set_bhprice("40","1.17");

$cl_builds->set_time("6000","1.2");

$cl_builds->set_points("19","1.2");

$cl_builds->set_needbuilds(array("main"=>"5","barracks"=>"1"));

$cl_builds->set_maxstage("20");

$cl_builds->set_specials(array());

$cl_builds->set_description("In der Schmiede werden Waffen erforscht und verbessert. Je höher die Ausbaustufe der Schmiede, desto bessere Waffen kannst du erforschen. Außerdem wird die Forschzeit verringert.");



$cl_builds->add_build("Versammlungsplatz","place");

$cl_builds->set_woodprice("10","1.2");

$cl_builds->set_stoneprice("40","1.2");

$cl_builds->set_ironprice("30","1.2");

$cl_builds->set_bhprice("0","1.17");

$cl_builds->set_time("2000","1.2");

$cl_builds->set_points("0","1.2");

$cl_builds->set_needbuilds(array());

$cl_builds->set_maxstage("1");

$cl_builds->set_specials(array());

$cl_builds->set_description("Auf dem Versammlungsplatz treffen sich deine Krieger. Hier kannst du Angriffsbefehle erteilen und Truppen verlagern.");



$cl_builds->add_build("Marktplatz","market");

$cl_builds->set_woodprice("100","1.26");

$cl_builds->set_stoneprice("240","1.275");

$cl_builds->set_ironprice("260","1.26");

$cl_builds->set_bhprice("8","1.17");

$cl_builds->set_time("6000","1.2");

$cl_builds->set_points("0","1.2");

$cl_builds->set_needbuilds(array("main"=>"1"));

$cl_builds->set_maxstage("1");

$cl_builds->set_specials(array());

$cl_builds->set_description("Diese Statue wurde deiner Stadt gewidmet!");


$cl_builds->add_build("Statue","statue");

$cl_builds->set_woodprice("300","1.26");

$cl_builds->set_stoneprice("80","1.275");

$cl_builds->set_ironprice("70","1.26");

$cl_builds->set_bhprice("5","1.17");

$cl_builds->set_time("1080","1.2");

$cl_builds->set_points("10","1.2");

$cl_builds->set_needbuilds(array());

$cl_builds->set_maxstage("3");

$cl_builds->set_specials(array());

$cl_builds->set_description("Im Hauptgebäude können neue Gebäude errichtet werden oder vorhandene Gebäude verbessert werden. Je höher die Stufe, desto schneller können neue Gebäude errichtet werden.");


$cl_builds->add_build("Holzfäller","wood");

$cl_builds->set_woodprice("50","1.25");

$cl_builds->set_stoneprice("60","1.275");

$cl_builds->set_ironprice("40","1.245");

$cl_builds->set_bhprice("5","1.15");

$cl_builds->set_time("900","1.2");

$cl_builds->set_points("6","1.2");

$cl_builds->set_needbuilds(array());

$cl_builds->set_maxstage("30");

$cl_builds->set_specials(array());

$cl_builds->set_description("Deine Holzfäller schlagen in den dichten Wäldern außerhalb deines Dorfes das massive Holz, das sowohl für den Aufbau deiner Siedlung als auch für die Bewaffnung deines Heeres benötigt wird. Je höher die Ausbaustufe des Holzfällers, desto mehr Nutzholz kann produziert werden.");



$cl_builds->add_build("Lehmgrube","stone");

$cl_builds->set_woodprice("65","1.27");

$cl_builds->set_stoneprice("50","1.265");

$cl_builds->set_ironprice("40","1.24");

$cl_builds->set_bhprice("10","1.14");

$cl_builds->set_time("900","1.2");

$cl_builds->set_points("6","1.2");

$cl_builds->set_needbuilds(array());

$cl_builds->set_maxstage("30");

$cl_builds->set_specials(array());

$cl_builds->set_description("In der Lehmgrube fördern deine Arbeiter den für den Aufbau deines Dorfes wichtigen Lehm. Je höher die Ausbaustufe, desto mehr Lehm wird gefördert.");



$cl_builds->add_build("Eisenmine","iron");

$cl_builds->set_woodprice("75","1.25");

$cl_builds->set_stoneprice("65","1.275");

$cl_builds->set_ironprice("70","1.24");

$cl_builds->set_bhprice("10","1.17");

$cl_builds->set_time("1080","1.2");

$cl_builds->set_points("6","1.2");

$cl_builds->set_needbuilds(array());

$cl_builds->set_maxstage("30");

$cl_builds->set_specials(array());

$cl_builds->set_description("In der Eisenmine schürfen deine Arbeiter das kriegsentscheidende Eisen. Je höher die Ausbaustufe der Eisenmine, desto mehr Eisen wird produziert.");



$cl_builds->add_build("Bauernhof","farm");

$cl_builds->set_woodprice("45","1.3");

$cl_builds->set_stoneprice("40","1.32");

$cl_builds->set_ironprice("30","1.29");

$cl_builds->set_bhprice("0","1");

$cl_builds->set_time("1440","1.2");

$cl_builds->set_points("5","1.2");

$cl_builds->set_needbuilds(array());

$cl_builds->set_maxstage("30");

$cl_builds->set_specials(array());

$cl_builds->set_description("Der Bauernhof versorgt deine Arbeiter und Truppen mit Nahrung. Ohne Ausbau des Bauernhofs kann dein Dorf nicht wachsen. Je höher die Ausbaustufe des Bauernhofs, desto mehr Bewohner können versorgt werden.");



$cl_builds->add_build("Speicher","storage");

$cl_builds->set_woodprice("60","1.265");

$cl_builds->set_stoneprice("50","1.27");

$cl_builds->set_ironprice("40","1.245");

$cl_builds->set_bhprice("0","1");

$cl_builds->set_time("1224","1.2");

$cl_builds->set_points("6","1.2");

$cl_builds->set_needbuilds(array());

$cl_builds->set_maxstage("30");

$cl_builds->set_specials(array());

$cl_builds->set_description("Im Speicher können die von deinem Dorf produzierten Rohstoffe gelagert werden. Je höher die Ausbaustufe des Speichers, desto mehr Rohstoffe können eingelagert werden.");



$cl_builds->add_build("Versteck","hide");

$cl_builds->set_woodprice("50","1.25");

$cl_builds->set_stoneprice("60","1.25");

$cl_builds->set_ironprice("50","1.25");

$cl_builds->set_bhprice("2","1.20");

$cl_builds->set_time("2160","1.2");

$cl_builds->set_points("5","1.2");

$cl_builds->set_needbuilds(array());

$cl_builds->set_maxstage("10");

$cl_builds->set_specials(array("catapult_protection"));

$cl_builds->set_description("Im Versteck werden Rohstoffe versteckt, so dass der Gegner diese nicht plündern kann.");



$cl_builds->add_build("Wall","wall");

$cl_builds->set_woodprice("50","1.26");

$cl_builds->set_stoneprice("100","1.275");

$cl_builds->set_ironprice("20","1.26");

$cl_builds->set_bhprice("5","1.18");

$cl_builds->set_time("3600","1.2");

$cl_builds->set_points("8","1.2");

$cl_builds->set_needbuilds(array("barracks"=>"1"));

$cl_builds->set_maxstage("20");

$cl_builds->set_specials(array());

$cl_builds->set_description("Der Wall schützt dein Dorf vor feindlichen Truppen. Durch den Wall wird sowohl die Grundverteidigung als auch der Verteidigungswert deiner Truppen erhöht.");



?>
Reply


Messages In This Thread
Division by Zero? - by Heathen Man - 21.06.2009, 00:03
RE: Division by Zero? - by Black Arrow - 21.06.2009, 00:12
RE: Division by Zero? - by Heathen Man - 21.06.2009, 00:16
RE: Division by Zero? - by Black Arrow - 21.06.2009, 00:21
RE: Division by Zero? - by Heathen Man - 21.06.2009, 00:29
RE: Division by Zero? - by Black Arrow - 21.06.2009, 01:15
RE: Division by Zero? - by Agamendon - 21.06.2009, 00:33
RE: Division by Zero? - by Heathen Man - 21.06.2009, 00:36
RE: Division by Zero? - by Black Arrow - 21.06.2009, 00:37
RE: Division by Zero? - by Heathen Man - 21.06.2009, 00:41
RE: Division by Zero? - by Black Arrow - 21.06.2009, 00:43
RE: Division by Zero? - by Heathen Man - 21.06.2009, 00:51
RE: Division by Zero? - by Black Arrow - 21.06.2009, 00:53
RE: Division by Zero? - by Heathen Man - 21.06.2009, 00:59
RE: Division by Zero? - by Black Arrow - 21.06.2009, 01:02
RE: Division by Zero? - by Heathen Man - 21.06.2009, 01:07
RE: Division by Zero? - by Black Arrow - 21.06.2009, 01:08
RE: Division by Zero? - by Heathen Man - 21.06.2009, 01:12
RE: Division by Zero? - by Heathen Man - 21.06.2009, 01:19
RE: Division by Zero? - by Black Arrow - 21.06.2009, 01:22
RE: Division by Zero? - by Heathen Man - 21.06.2009, 01:27
RE: Division by Zero? - by Black Arrow - 21.06.2009, 01:28
RE: Division by Zero? - by Heathen Man - 21.06.2009, 01:32
RE: Division by Zero? - by Black Arrow - 21.06.2009, 22:26
RE: Division by Zero? - by Heathen Man - 21.06.2009, 22:46
RE: Division by Zero? - by Heathen Man - 22.06.2009, 09:57



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