11.07.2026, 21:26
I gotta say it doesnt look bad at all but using AI in 2026 and then calling some copy-slop "teasing" is just cringe. xd
Many individual developers worked for many hundreds of hours trying to make TWLan the thing it once was. The weekend project "you created" has nothing to do with the spirit of the original TWLan. Yes, you may have a semi-functional offline playable TWLan with some modern features but it was always the TWLan community what made that project as great as it once was. No lazy AI slop, just interested tech dudes doing it for the love of coding and some interest in TW. If it wasnt for that, someone would have just continued this project a long time ago as AI got half competent with sufficient guiding but nobody who seriously worked on TWLan 1/2 would find joy in that. The Community is currently pretty much non-existent and TW itself is declining year after year. I dont see any chance in this project getting traction even if you released a 1:1 copy with all features, there is just no way. (I remember, DSLan 1.3 or something was even on the die-stämme.de website's news thing when it released, good times)
It was also stated once by @Molt that the agreement between InnoGames and TWLan (former DSLAN) which permitted this project is very old, nobody has the original mail or whatever. This is making the whole licensing situation so bad it may not even allow you (or even twlan's team) to distribute any further project without changing all Graphics, Trademarks etc without getting in legal troubles. Your best bet would be contacting InnoGames if they still allow local TWLan projects with the same restrictions as before (which were LAN only, 15 players max iirc)
At least it looks like you got some short push of adrenaline while getting slop shoved up your face to come here and "tease" us with it lol
Many individual developers worked for many hundreds of hours trying to make TWLan the thing it once was. The weekend project "you created" has nothing to do with the spirit of the original TWLan. Yes, you may have a semi-functional offline playable TWLan with some modern features but it was always the TWLan community what made that project as great as it once was. No lazy AI slop, just interested tech dudes doing it for the love of coding and some interest in TW. If it wasnt for that, someone would have just continued this project a long time ago as AI got half competent with sufficient guiding but nobody who seriously worked on TWLan 1/2 would find joy in that. The Community is currently pretty much non-existent and TW itself is declining year after year. I dont see any chance in this project getting traction even if you released a 1:1 copy with all features, there is just no way. (I remember, DSLan 1.3 or something was even on the die-stämme.de website's news thing when it released, good times)
It was also stated once by @Molt that the agreement between InnoGames and TWLan (former DSLAN) which permitted this project is very old, nobody has the original mail or whatever. This is making the whole licensing situation so bad it may not even allow you (or even twlan's team) to distribute any further project without changing all Graphics, Trademarks etc without getting in legal troubles. Your best bet would be contacting InnoGames if they still allow local TWLan projects with the same restrictions as before (which were LAN only, 15 players max iirc)
At least it looks like you got some short push of adrenaline while getting slop shoved up your face to come here and "tease" us with it lol
✝ RiP ✝
Weiter geht's

