29.10.2016, 11:31
I also don't see any real solution happening any time soon, we're kind of in a dead end.
1.
it's pretty much impossible to find other people with the required skillset and credibility.
learning from the past isn't always an advantage, from the perspective of all users, here, it clearly isn't.
2. Time
I'm currently employed, which means I have to be very picky on what projects I want to work on during my freetime.
At this point, I spent atleast half a year (4-16 hours a day, what I could fit into my schedule) working on the TWLan,
and it just wasn't enough for what we aspired to do.
Doing another game is a very naive pseudo-solution, what should it fix?
Our invested time would be for nothing.
That's like going to a professional soccer player, who just lost his legs, and saying: "Well, you could just play another kind of sports".
Sure he could, but he surely doesn't want to, and luckily in our case, we don't have to.
The project started to feel similar to work, since we felt bound by certain deadlines and didn't want to disappoint.
Ironically this took fun during the project to a new low, which also affected the motivation.
What will happen in the future?
We simply don't know, it feels like Tribalwars itself, is more and more dying.
We might follow, or we might raise from the ashes, but there isn't really
any short-term solution to resolve this problem in a manner, which
works for everyone - without any issues.
In the end it certainly will be a hard decision.
We're currently thinking of potential strategies for the future, so far it seems pretty dull.
So in the end, we'd might have to make a decision, we won't like to make.
1.
it's pretty much impossible to find other people with the required skillset and credibility.
learning from the past isn't always an advantage, from the perspective of all users, here, it clearly isn't.
2. Time
I'm currently employed, which means I have to be very picky on what projects I want to work on during my freetime.
At this point, I spent atleast half a year (4-16 hours a day, what I could fit into my schedule) working on the TWLan,
and it just wasn't enough for what we aspired to do.
Doing another game is a very naive pseudo-solution, what should it fix?
Our invested time would be for nothing.
That's like going to a professional soccer player, who just lost his legs, and saying: "Well, you could just play another kind of sports".
Sure he could, but he surely doesn't want to, and luckily in our case, we don't have to.
The project started to feel similar to work, since we felt bound by certain deadlines and didn't want to disappoint.
Ironically this took fun during the project to a new low, which also affected the motivation.
What will happen in the future?
We simply don't know, it feels like Tribalwars itself, is more and more dying.
We might follow, or we might raise from the ashes, but there isn't really
any short-term solution to resolve this problem in a manner, which
works for everyone - without any issues.
In the end it certainly will be a hard decision.
We're currently thinking of potential strategies for the future, so far it seems pretty dull.
So in the end, we'd might have to make a decision, we won't like to make.
LG
steffen
steffen