<?php
$cl_builds = new builds();
//////////// Zeitfaktor vom Bau der Gebäude ////////////
$cl_builds->set_mainfactor("1.00","0.952381");
////////////////// BAUSCHLEIF KOSTEN ///////////////////
$cl_builds->set_buildsharpens("1.25","20");
///////////////////// Alle Gebäude /////////////////////
$cl_builds->add_build("Bauhof","main");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("0","1.17");
$cl_builds->set_time("10800","1.155");
$cl_builds->set_points("10","1.2");
$cl_builds->set_needbuilds(array());
$cl_builds->set_maxstage("50");
$cl_builds->set_specials(array());
$cl_builds->set_description("Der Bauhof ist notwendig, um überhaupt Gebäude errichten zu können. Je höher die Stufe des Bauhofs, desto schneller baust du Gebäude.");
$cl_builds->add_build("Kaserne","barracks");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("0","1.17");
$cl_builds->set_time("18000","1.1");
$cl_builds->set_points("16","1.2");
$cl_builds->set_needbuilds(array("main"=>"3","farm"=>"1"));
$cl_builds->set_maxstage("40");
$cl_builds->set_specials(array());
$cl_builds->set_description("In der Kaserne kannst du Infanterie rekrutieren. Wenn du die Stufe der Kaserne erhöhst, kannst du neue Einheiten erforschen und alle Truppen schneller ausbilden.");
$cl_builds->add_build("Waffenfabrik","stable");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("0","1.17");
$cl_builds->set_time("16000","1.1");
$cl_builds->set_points("20","1.2");
$cl_builds->set_needbuilds(array("main"=>"15","barracks"=>"10","smith"=>"5","farm"=>"1"));
$cl_builds->set_maxstage("35");
$cl_builds->set_specials(array());
$cl_builds->set_description("In der Waffenfabrik kannst du leichte und schwere Panzer bauen.");
$cl_builds->add_build("Verb. Waffenfabrik","garage");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("58","1.3");
$cl_builds->set_time("16000","1.1");
$cl_builds->set_points("24","1.2");
$cl_builds->set_needbuilds(array("main"=>"30","smith"=>"20","farm"=>"1","barracks"=>"1"));
$cl_builds->set_maxstage("30");
$cl_builds->set_specials(array());
$cl_builds->set_description("In der Verbesserten Waffenfabrik kannst du Artillerie bauen. Erhöhst du die Stufe deiner Verb. Waffenfabrik, so erhöhst du die Baugeschwindigkeit.");
$cl_builds->add_build("Verb. Kaserne","snob");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("0","1.17");
$cl_builds->set_time("64800","1.35");
$cl_builds->set_points("512","1.2");
$cl_builds->set_needbuilds(array("main"=>"15","smith"=>"15","farm"=>"1","barracks"=>"1"));
$cl_builds->set_maxstage("3");
$cl_builds->set_specials(array());
$cl_builds->set_description("In der Verbesserten Kaserne kannst du Ingieneure ausbilden, sie sind notwendig um gegnerische Basen einzunehmen.");
$cl_builds->add_build("Strategiezentrum","smith");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("0","1.17");
$cl_builds->set_time("16000","1.1");
$cl_builds->set_points("19","1.2");
$cl_builds->set_needbuilds(array("main"=>"5","barracks"=>"1","farm"=>"1"));
$cl_builds->set_maxstage("40");
$cl_builds->set_specials(array());
$cl_builds->set_description("Im Strategiezentrum kannst du Einheiten und deren Upgrades erforschen, diese sind dann in den jeweiligen Fabriken verfügbar.");
$cl_builds->add_build("Sammelpunkt","place");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("0","1.17");
$cl_builds->set_time("20000","1.1");
$cl_builds->set_points("0","1.2");
$cl_builds->set_needbuilds(array("main"=>"1","farm"=>"1","barracks"=>"1"));
$cl_builds->set_maxstage("1");
$cl_builds->set_specials(array());
$cl_builds->set_description("Der Sammelpunkt ist Treffpunkt für alle hergestellten Einheiten.");
$cl_builds->add_build("Nachschublager","wood");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("25","1.18");
$cl_builds->set_time("29000","1.1");
$cl_builds->set_points("6","1.2");
$cl_builds->set_needbuilds(array("main"=>"1","farm"=>"1","barracks"=>"1"));
$cl_builds->set_maxstage("50");
$cl_builds->set_specials(array());
$cl_builds->set_description("Das Nachschublager sorgt für Nachschub an Dollars.");
$cl_builds->add_build("Geheimlager","stone");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("0","1");
$cl_builds->set_time("29000","1.1");
$cl_builds->set_points("6","1.2");
$cl_builds->set_needbuilds(array("main"=>"1","farm"=>"1","barracks"=>"1"));
$cl_builds->set_maxstage("50");
$cl_builds->set_specials(array());
$cl_builds->set_description("Das Geheimlager sorgt für Nachschub an Dinaren.");
$cl_builds->add_build("Web Zentrum","iron");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("20","1.13");
$cl_builds->set_time("29080","1.1");
$cl_builds->set_points("6","1.2");
$cl_builds->set_needbuilds(array("main"=>"1","farm"=>"1","barracks"=>"1"));
$cl_builds->set_maxstage("50");
$cl_builds->set_specials(array());
$cl_builds->set_description("Das Webzentrum sorgt für Nachschub an Yen. Es ist sehr viel billiger als die Nachschublager der anderen Parteien und bringt so einen enormen Geldvorteil.");
$cl_builds->add_build("Kraftwerk","farm");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("0","1");
$cl_builds->set_time("21440","1.1");
$cl_builds->set_points("5","1.2");
$cl_builds->set_needbuilds(array("main"=>"1"));
$cl_builds->set_maxstage("60");
$cl_builds->set_specials(array());
$cl_builds->set_description("Das Kraftwerk sorgt für die nötige Energie.");
$cl_builds->add_build("Bank","storage");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("0","1");
$cl_builds->set_time("21224","1.1");
$cl_builds->set_points("6","1.2");
$cl_builds->set_needbuilds(array("main"=>"1","farm"=>"1","barracks"=>"1"));
$cl_builds->set_maxstage("60");
$cl_builds->set_specials(array());
$cl_builds->set_description("Durch die Bank hälst du Kontakt zu deinen Konten im Ausland, je höher die Stufe deiner Bank, desto höher dein Unterhaltskontingent.");
$cl_builds->add_build("Safe","hide");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("2","1.20");
$cl_builds->set_time("22160","1.1");
$cl_builds->set_points("5","1.2");
$cl_builds->set_needbuilds(array("main"=>"1","farm"=>"1","barracks"=>"1"));
$cl_builds->set_maxstage("20");
$cl_builds->set_specials(array("catapult_protection"));
$cl_builds->set_description("Im Safe kannst du Bargeld sichern, und so vor Plünderungen schützen.");
$cl_builds->add_build("Basisverteidigung","wall");
$cl_builds->set_woodprice("1","1");
$cl_builds->set_stoneprice("1","1");
$cl_builds->set_ironprice("1","1");
$cl_builds->set_bhprice("0","1.18");
$cl_builds->set_time("36000","1.5");
$cl_builds->set_points("8","1.2");
$cl_builds->set_needbuilds(array("barracks"=>"1","farm"=>"1"));
$cl_builds->set_maxstage("20");
$cl_builds->set_specials(array());
$cl_builds->set_description("Die Basisverteidigung schützt deine Basis vor feindlichen Angriffen. Dadurch wird auch die Verteidigungsstrategie deiner Einheiten in der Basis verbessert.");
?>