Gebäude - ON21 - 24.02.2011
Hallo, ich bins mal wieder!
Ich habe das ai1 (all in 1) Packet gedownloaded.
Funktioniert alles Problemlos, nun aber möchte Ich meine Gebäude bis 50 ausbauen, die kann man ja durch ein Tool.
Nun versuche ich es, und bekomme diese Fehlermeldung :
"Warning: main(actions/gebaeudestufen.php) [function.main]: failed to open stream: No such file or directory in C:\Users\daniela\Desktop\DSlanNeu\htdocs\admin\index.php on line 45
Fatal error: main() [function.require]: Failed opening required 'actions/gebaeudestufen.php' (include_path='.;C:\Users\daniela\Desktop\DSlanNeu\php\pear\') in C:\Users\daniela\Desktop\DSlanNeu\htdocs\admin\index.php on line 45"
Wodran liegt es?
RE: Gebäude - Bettdecke1 - 24.02.2011
Hast du etwas an den Datein verändert oder etwas gelöscht
RE: Gebäude - ON21 - 24.02.2011
Nein, habe es normal installiert.
nichts verändert, nichts gelöscht, nichts hinzugefügt.
RE: Gebäude - Bettdecke1 - 24.02.2011
Was hast du nochmal installiern, das tool für die höheren Gebäudestufen ist bereits Installiert (Wenn du meine AiO 1.7 hast)
RE: Gebäude - ON21 - 24.02.2011
Version 1.7
Download
[Bild: download-1806.png]
Das habe ich runtergeladen, aber nicht als Exe das funktioniert nicht, warum auch immer.
RE: Gebäude - k3v95 - 24.02.2011
Ich suche an einer lösung leider find ich nix, tut mir leid, villt setz ich mich mal am we richtig ran
RE: Gebäude - ON21 - 24.02.2011
wäre ich dir sehr dankbar für.
Ansonsten sehe ich mich gezwungen es erst zu löschen und "neuaufzusetzen".
Vielleicht nehme ich dann nicht die a-i-1 Version, sondern die andere.
Vielleicht komme ich persönlich damit ja besser klar.
Trotzdem ein sehr großes Lob an Alle!
RE: Gebäude - Molt - 25.02.2011
Nein, die andere ist stark veraltet. Die empfehle ich nicht. Lad dir dann lieber die normale 1.4 runter und installier die Tools selber.
LG
Molt
RE: Gebäude - snake 9 - 27.02.2011
wenn du die gbei der ebäudestufen ändern möchtest öffne bei der all in one /htdocs/include/buildings.php und ändere es dort beliebig bis stufe 50
glg snake
RE: Gebäude - ON21 - 27.02.2011
(27.02.2011, 14:43) snake 9 Wrote: wenn du die gbei der ebäudestufen ändern möchtest öffne bei der all in one /htdocs/include/buildings.php und ändere es dort beliebig bis stufe 50
glg snake
danke für den tipp, habe es mal ausprobiert, aber was soll ich dabei ändern?
"<?php
$cl_builds = new builds();
//////////// Zeitfaktor vom Bau der Gebäude ////////////
$cl_builds->set_mainfactor("1.00","0.952381");
////////////////// BAUSCHLEIF KOSTEN ///////////////////
$cl_builds->set_buildsharpens("1.25","20");
///////////////////// Alle Gebäude /////////////////////
$cl_builds->add_build($lang->grab("configs_buildings", "main"), "main");
$cl_builds->set_woodprice("90","1.26");
$cl_builds->set_stoneprice("80","1.275");
$cl_builds->set_ironprice("70","1.26");
$cl_builds->set_bhprice("5","1.17");
$cl_builds->set_time("1080","1.2");
$cl_builds->set_points("10","1.2");
$cl_builds->set_needbuilds(array());
$cl_builds->set_maxstage("30");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "main_des"), "main");
$cl_builds->set_graphicCoords("373,187,417,129,407,72,329,65,306,99,311,150");
$cl_builds->add_build($lang->grab("configs_buildings", "barracks"), "barracks");
$cl_builds->set_woodprice("200","1.26");
$cl_builds->set_stoneprice("170","1.28");
$cl_builds->set_ironprice("90","1.26");
$cl_builds->set_bhprice("7","1.17");
$cl_builds->set_time("1800","1.2");
$cl_builds->set_points("16","1.2");
$cl_builds->set_needbuilds(array("main"=>"3"));
$cl_builds->set_maxstage("25");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "barracks_des"));
$cl_builds->set_graphicCoords("392,289,444,313,506,283,481,235,442,216,392,252");
$cl_builds->add_build($lang->grab("configs_buildings", "stable"),"stable");
$cl_builds->set_woodprice("270","1.26");
$cl_builds->set_stoneprice("240","1.28");
$cl_builds->set_ironprice("260","1.26");
$cl_builds->set_bhprice("8","1.17");
$cl_builds->set_time("6000","1.2");
$cl_builds->set_points("20","1.2");
$cl_builds->set_needbuilds(array("main"=>"10","barracks"=>"5","smith"=>"5"));
$cl_builds->set_maxstage("20");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "stable_des"));
$cl_builds->set_graphicCoords("64,241,70,265,150,307,189,289,184,232,99,202");
$cl_builds->add_build($lang->grab("configs_buildings", "garage"), "garage");
$cl_builds->set_woodprice("300","1.26");
$cl_builds->set_stoneprice("240","1.28");
$cl_builds->set_ironprice("260","1.26");
$cl_builds->set_bhprice("8","1.16");
$cl_builds->set_time("6000","1.2");
$cl_builds->set_points("24","1.2");
$cl_builds->set_needbuilds(array("main"=>"10","smith"=>"10"));
$cl_builds->set_maxstage("15");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "garage_des"));
$cl_builds->set_graphicCoords("284,358,362,361,402,321,369,283,346,278,291,320");
$cl_builds->add_build($lang->grab("configs_buildings", "snob"), "snob");
$cl_builds->set_woodprice("15000","2");
$cl_builds->set_stoneprice("25000","2");
$cl_builds->set_ironprice("10000","2");
$cl_builds->set_bhprice("80","1.17");
$cl_builds->set_time("64800","1.2");
$cl_builds->set_points("512","1.2");
$cl_builds->set_needbuilds(array("main"=>"20","smith"=>"20","market"=>"10"));
if ($config['ag_style'] == 2) {
$cl_builds->set_maxstage("1");
}
else {
$cl_builds->set_maxstage("3");
}
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "snob_des"));
$cl_builds->set_graphicCoords("206,149,257,125,229,60,185,80,156,111");
$cl_builds->add_build($lang->grab("configs_buildings", "smith"),"smith");
$cl_builds->set_woodprice("220","1.26");
$cl_builds->set_stoneprice("180","1.275");
$cl_builds->set_ironprice("240","1.26");
$cl_builds->set_bhprice("40","1.17");
$cl_builds->set_time("6000","1.2");
$cl_builds->set_points("19","1.2");
$cl_builds->set_needbuilds(array("main"=>"5","barracks"=>"1"));
$cl_builds->set_maxstage("20");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "smith_des"));
$cl_builds->set_graphicCoords("174,335,222,361,271,342,283,301,216,262");
$cl_builds->add_build($lang->grab("configs_buildings", "place"),"place");
$cl_builds->set_woodprice("10","1.2");
$cl_builds->set_stoneprice("40","1.2");
$cl_builds->set_ironprice("30","1.2");
$cl_builds->set_bhprice("0","1.17");
$cl_builds->set_time("2000","1.2");
$cl_builds->set_points("0","1.2");
$cl_builds->set_needbuilds(array());
$cl_builds->set_maxstage("1");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "place_des"));
$cl_builds->set_graphicCoords("315,271,379,275,401,229,375,206,343,207");
$cl_builds->add_build("Statue","statue");
$cl_builds->set_woodprice("220","1");
$cl_builds->set_stoneprice("220","1");
$cl_builds->set_ironprice("220","1");
$cl_builds->set_bhprice("10","1");
$cl_builds->set_time("600","1");
$cl_builds->set_points("8","1");
$cl_builds->set_needbuilds(array());
$cl_builds->set_maxstage("1");
$cl_builds->set_specials(array());
$cl_builds->set_description("An der Statue huldigen die Dorfbewohner deinem Paladin. Sollte dein Paladin einmal fallen, kannst du hier einen deiner Kämpfer zum neuen Paladin ernennen.");
$cl_builds->set_graphicCoords("277,231,256,265,266,285,292,287,306,266");
$cl_builds->add_build($lang->grab("configs_buildings", "market"),"market");
$cl_builds->set_woodprice("100","1.26");
$cl_builds->set_stoneprice("100","1.275");
$cl_builds->set_ironprice("100","1.26");
$cl_builds->set_bhprice("20","1.17");
$cl_builds->set_time("2700","1.2");
$cl_builds->set_points("10","1.2");
$cl_builds->set_needbuilds(array("main"=>"3","storage"=>"2"));
$cl_builds->set_maxstage("25");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "market_des"));
$cl_builds->set_graphicCoords("214,149,234,228,313,230,330,169,273,122");
$cl_builds->add_build($lang->grab("configs_buildings", "wood"),"wood");
$cl_builds->set_woodprice("50","1.25");
$cl_builds->set_stoneprice("60","1.275");
$cl_builds->set_ironprice("40","1.245");
$cl_builds->set_bhprice("5","1.15");
$cl_builds->set_time("900","1.2");
$cl_builds->set_points("6","1.2");
$cl_builds->set_needbuilds(array());
$cl_builds->set_maxstage("30");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "wood_des"));
$cl_builds->set_graphicCoords("472,379,523,417,583,373,528,330");
$cl_builds->add_build($lang->grab("configs_buildings", "stone"),"stone");
$cl_builds->set_woodprice("65","1.27");
$cl_builds->set_stoneprice("50","1.265");
$cl_builds->set_ironprice("40","1.24");
$cl_builds->set_bhprice("10","1.14");
$cl_builds->set_time("900","1.2");
$cl_builds->set_points("6","1.2");
$cl_builds->set_needbuilds(array());
$cl_builds->set_maxstage("30");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "stone_des"));
$cl_builds->set_graphicCoords("34,300,0,349,15,399,67,417,91,402,92,341");
$cl_builds->add_build($lang->grab("configs_buildings", "iron"),"iron");
$cl_builds->set_woodprice("75","1.25");
$cl_builds->set_stoneprice("65","1.275");
$cl_builds->set_ironprice("70","1.24");
$cl_builds->set_bhprice("10","1.17");
$cl_builds->set_time("1080","1.2");
$cl_builds->set_points("6","1.2");
$cl_builds->set_needbuilds(array());
$cl_builds->set_maxstage("30");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "iron_des"));
$cl_builds->set_graphicCoords("0,55,45,90,93,58,89,6,39,9");
$cl_builds->add_build($lang->grab("configs_buildings", "farm"),"farm");
$cl_builds->set_woodprice("45","1.3");
$cl_builds->set_stoneprice("40","1.32");
$cl_builds->set_ironprice("30","1.29");
$cl_builds->set_bhprice("0","1");
$cl_builds->set_time("1440","1.2");
$cl_builds->set_points("5","1.2");
$cl_builds->set_needbuilds(array());
$cl_builds->set_maxstage("30");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "farm_des"));
$cl_builds->set_graphicCoords("456,0,477,41,526,75,583,88,597,18,597,0");
$cl_builds->add_build($lang->grab("configs_buildings", "storage"),"storage");
$cl_builds->set_woodprice("60","1.265");
$cl_builds->set_stoneprice("50","1.27");
$cl_builds->set_ironprice("40","1.245");
$cl_builds->set_bhprice("0","1");
$cl_builds->set_time("1224","1.2");
$cl_builds->set_points("6","1.2");
$cl_builds->set_needbuilds(array());
$cl_builds->set_maxstage("30");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "storage_des"));
$cl_builds->set_graphicCoords("96,192,153,218,195,215,193,148,133,121");
$cl_builds->add_build($lang->grab("configs_buildings", "hide"),"hide");
$cl_builds->set_woodprice("50","1.25");
$cl_builds->set_stoneprice("60","1.25");
$cl_builds->set_ironprice("50","1.25");
$cl_builds->set_bhprice("2","1.20");
$cl_builds->set_time("2160","1.2");
$cl_builds->set_points("5","1.2");
$cl_builds->set_needbuilds(array());
$cl_builds->set_maxstage("10");
$cl_builds->set_specials(array("catapult_protection"));
$cl_builds->set_description($lang->grab("configs_buildings", "hide_des"));
$cl_builds->set_graphicCoords("241,80,261,113,294,93,268,63");
$cl_builds->add_build($lang->grab("configs_buildings", "wall"),"wall");
$cl_builds->set_woodprice("50","1.26");
$cl_builds->set_stoneprice("100","1.275");
$cl_builds->set_ironprice("20","1.26");
$cl_builds->set_bhprice("5","1.18");
$cl_builds->set_time("3600","1.2");
$cl_builds->set_points("8","1.2");
$cl_builds->set_needbuilds(array("barracks"=>"1"));
$cl_builds->set_maxstage("20");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "wall_des"));
$cl_builds->set_graphicCoords("428,333,430,382,472,363,470,318");
?>"
RE: Gebäude - lolli1 - 27.02.2011
1. Setz mal die datei in spoiler
2. Du musst immer die maxstage verändern
RE: Gebäude - ON21 - 28.02.2011
(27.02.2011, 22:18) lolli1 Wrote: 2. Du musst immer die maxstage verändern
Und das ist?
RE: Gebäude - snake 9 - 28.02.2011
(27.02.2011, 22:13) ON21 Wrote: (27.02.2011, 14:43) snake 9 Wrote: wenn du die gbei der ebäudestufen ändern möchtest öffne bei der all in one /htdocs/include/buildings.php und ändere es dort beliebig bis stufe 50
glg snake
danke für den tipp, habe es mal ausprobiert, aber was soll ich dabei ändern?
das rot makierte
"<?php
$cl_builds = new builds();
//////////// Zeitfaktor vom Bau der Gebäude ////////////
$cl_builds->set_mainfactor("1.00","0.952381");
////////////////// BAUSCHLEIF KOSTEN ///////////////////
$cl_builds->set_buildsharpens("1.25","20");
///////////////////// Alle Gebäude /////////////////////
$cl_builds->add_build($lang->grab("configs_buildings", "main"), "main");
$cl_builds->set_woodprice("90","1.26");
$cl_builds->set_stoneprice("80","1.275");
$cl_builds->set_ironprice("70","1.26");
$cl_builds->set_bhprice("5","1.17");
$cl_builds->set_time("1080","1.2");
$cl_builds->set_points("10","1.2");
$cl_builds->set_needbuilds(array());
$cl_builds->set_maxstage("30 ");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "main_des"), "main");
$cl_builds->set_graphicCoords("373,187,417,129,407,72,329,65,306,99,311,150");
$cl_builds->add_build($lang->grab("configs_buildings", "barracks"), "barracks");
$cl_builds->set_woodprice("200","1.26");
$cl_builds->set_stoneprice("170","1.28");
$cl_builds->set_ironprice("90","1.26");
$cl_builds->set_bhprice("7","1.17");
$cl_builds->set_time("1800","1.2");
$cl_builds->set_points("16","1.2");
$cl_builds->set_needbuilds(array("main"=>"3"));
$cl_builds->set_maxstage("25 ");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "barracks_des"));
$cl_builds->set_graphicCoords("392,289,444,313,506,283,481,235,442,216,392,252");
$cl_builds->add_build($lang->grab("configs_buildings", "stable"),"stable");
$cl_builds->set_woodprice("270","1.26");
$cl_builds->set_stoneprice("240","1.28");
$cl_builds->set_ironprice("260","1.26");
$cl_builds->set_bhprice("8","1.17");
$cl_builds->set_time("6000","1.2");
$cl_builds->set_points("20","1.2");
$cl_builds->set_needbuilds(array("main"=>"10","barracks"=>"5","smith"=>"5"));
$cl_builds->set_maxstage("20 ");
$cl_builds->set_specials(array());
$cl_builds->set_description($lang->grab("configs_buildings", "stable_des"));
$cl_builds->set_graphicCoords("64,241,70,265,150,307,189,289,184,232,99,202");
bei den anderen gebäuden halt das hier "$cl_builds->set_maxstage("Gewünschte stufe ");"
glg Snake
RE: Gebäude - ON21 - 28.02.2011
Dankeschön, habe alles geändert.
Nun habe ich noch ein Problem,
und zwar, meine Truppen werden unterschiedlich angezeigt.
Zb:
Großer SKV Symbol, kleines LkV symbol.
kann ich das irgend wie ändern? von den kleineren wäre ich glücklicher.
RE: Gebäude - snake 9 - 28.02.2011
templates_c leeren
oder gib mir pls nen screenshot:pala: nob:
RE: Gebäude - ON21 - 28.02.2011
es ging mit diesem Templates_c leeren. Dankeschön dafür.
EDIT :
nun doch nichtmehr.
Screenshot :
RE: Gebäude - lolli1 - 28.02.2011
hmm... das liegt an dem neuen grafik-pack, das ist in der aio
eig müssten alle bilder groß sein O.o
RE: Gebäude - Bettdecke1 - 28.02.2011
Cache leeren..
RE: Gebäude - ON21 - 28.02.2011
(28.02.2011, 16:48) Bettdecke1 Wrote: Cache leeren..
habe ich. 5x - nichts.
RE: Gebäude - Bettdecke1 - 28.02.2011
Grafiken richtig ersetzt??